**Abstract**

The purpose of this chapter is to present the application of basketball game models through sports technology. The chapter contains introduction, terminology, sports technology practices, basketball models through technology, compilation of basketball models in sports technology, and references. In this chapter, there will be other sub-chapters that will be considered in case of depth exploration of the chapter, writing, processing, and modification of data from other authors. We will present realistically the most renowned thinkers and theorists of the field of models and sports technology from which to draw the most practical model of evolution of basketball.

**Keywords:** models, basketball game, sports technology
