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**94**

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**Chapter 7**

**Abstract**

basketball.

**97**

**1. Introduction**

Technology

*Artan R. Kryeziu*

Application of Basketball Game

The purpose of this chapter is to present the application of basketball game models through sports technology. The chapter contains introduction, terminology, sports technology practices, basketball models through technology, compilation of basketball models in sports technology, and references. In this chapter, there will be other sub-chapters that will be considered in case of depth exploration of the chapter, writing, processing, and modification of data from other authors. We will present realistically the most renowned thinkers and theorists of the field of models and sports technology from which to draw the most practical model of evolution of

Nowadays, the technology is inevitably important and is present everywhere. From the simplest daily task to the optimized complexity of training process, technological innovation products which seems to be the current reality we must deal with. Recent years have been quite challenging within this subject in sports context and innovations occurred rapidly. Sensors and mobile applications that control biometric data, video systems that analyses athlete's performance and stadiums that are a showcase of technology are some evidences of the emerging

As modern technology constitutes an indispensable element of modern sports, thus also of basketball, its application is practically without limits, regardless of whether it is used in the teaching process with an emphasis on basketball contents, or in the training process with the youngest basketball players or with top level professionals. In addition, in the process of including new technologies, it is important to educate all the participants included in the process so that they can all independently use these technologies, at least to a certain degree [2]. With the continuous development of informatization, networking and digitization of sports teaching, combing basketball teaching with computer technology and multimedia technology, numerous multimedia teaching course wares of pictures, character, sound and graphic in one have been developed to assist basketball teaching, which effectively improved the basketball teaching [3]. The world of sport is constantly changing due in large part to the integration of technology. Modern science now

Models through Sports

**Keywords:** models, basketball game, sports technology

innovations that surround sport community [1].
