**1. Introduction**

Nowadays, the technology is inevitably important and is present everywhere. From the simplest daily task to the optimized complexity of training process, technological innovation products which seems to be the current reality we must deal with. Recent years have been quite challenging within this subject in sports context and innovations occurred rapidly. Sensors and mobile applications that control biometric data, video systems that analyses athlete's performance and stadiums that are a showcase of technology are some evidences of the emerging innovations that surround sport community [1].

As modern technology constitutes an indispensable element of modern sports, thus also of basketball, its application is practically without limits, regardless of whether it is used in the teaching process with an emphasis on basketball contents, or in the training process with the youngest basketball players or with top level professionals. In addition, in the process of including new technologies, it is important to educate all the participants included in the process so that they can all independently use these technologies, at least to a certain degree [2]. With the continuous development of informatization, networking and digitization of sports teaching, combing basketball teaching with computer technology and multimedia technology, numerous multimedia teaching course wares of pictures, character, sound and graphic in one have been developed to assist basketball teaching, which effectively improved the basketball teaching [3]. The world of sport is constantly changing due in large part to the integration of technology. Modern science now

allows athletes to go higher, move faster, and importantly, stay safer [4, 5]. Technology in sports is a scientific means by which athletes attempt to improve their training and competitive surroundings in order to enhance their overall athletic performance. The real time and rapid feedback systems for collecting and analysis sports data provide innovative and effective support for coaches and athletes [4, 6]. Basketball shooting is one of the most important techniques in basketball. It is the only way to score and it is the key technology in basketball technology, and it is also the core link of basketball tactics. Whatever attack tactics is ultimately to be attributed to the shooting score, while the purpose of defense is to limit the opponent's shooting, so as to create more scoring opportunities for him. So in a sense, the basketball game is a sport that limits the opponent's score by shooting himself [7, 8]. In this chapter will be implemented the application of basketball game models through sports technology.
