**3.1 Research methods**

The research method used is the system development method of the Multimedia Development Life Cycle model (MDLC model) (**Figure 5**).

The stages of this MDLC model [51] are:


**Figure 5.** *MDLC model. Source: Hendrati and Hendrati [51].*

*Model of Virtual Tourism as an Alternative of the Concept of Architecture Tourism Post… DOI: http://dx.doi.org/10.5772/intechopen.94015*


According to the MDLC drawing, it is divided into 2 (two) main stages, namely the data and architectural visualization phase (concept, design, material collecting) and modeling (assembly, testing, and distribution).

#### A.Concept

whereas other types of displays are complementary. Visual displays are devices

There are six categories of visual displays, each of which provides a different level of immersion, namely desktop displays, head-mounted displays (HMD), armmounted displays, single-screen displays, surround-screen displays (CAVE, Pano-

The research method used is the system development method of the Multimedia

interactive). This concept stage is the basis for designing both size and target applications. The output from this stage is usually in the form of a narrative

2.Design [48] is the stage of making technical specifications for the program architecture, appearance, and material requirements for the program. At this stage the specifications are made in great detail, making it easier for the material collecting and assembly stages. The use of storyboards is used to describe a description of each scene by including all multimedia objects and

3.Material collection [48] is the stage of collecting materials following the needs that are done. These materials include clip art, photos, animation, video, or audio. This stage can be done in parallel with the assembly stage. However, it is also possible for the material collecting and assembly stages to be done linearly

1.Concept [48] is the stage for determining the purpose of the application (entertainment, learning) and who is the program user (audience identification), determining the type of application (presentation,

dedicated to the user's eye presenting a 3D world.

ramic screen) and volumetric displays [35, 45, 46].

**3. Methods, objects and research locations**

The stages of this MDLC model [51] are:

Development Life Cycle model (MDLC model) (**Figure 5**).

document to reveal the project objectives to be achieved.

**3.1 Research methods**

*Tourism*

links to other scenes.

and not parallel.

*MDLC model. Source: Hendrati and Hendrati [51].*

**Figure 5.**

**218**

The concept presented the user title, object, input, and output of the MDLC model.


#### B. Design

The concept of the MDLC model is designed for users by carrying out 6 (six) activities starting from viewing the start page, viewing the map, selecting map coordinate information, selecting tourist attractions, viewing tourist spot information, and viewing the 360<sup>0</sup> display as shown in the picture (**Figure 6**).

From the design in the image, a design is made using the class diagram for virtual reality, where the class diagram consists of 4 classes, namely the Welcome Activity with the variable used is my button. For the MapView class, the variables used are mySpinner, place, URL, view, and descButton. The place variable connects the map view, description, and panorama classes, which determines the photos and description of tourist attractions that will be displayed in the description class and the panorama that will be displayed in the panorama class.

#### C. Material collection

The data of this study were conducted using several primary and secondary data collection methods, namely, the researcher took data from the management documents of several architectural tourist attractions from historical buildings in the city of Bandung, in the form of photos, videos, and information. Also, the researchers took direct documentation of each historical building object in the city of Bandung by taking direct photos, where the photo session began by selecting

**No Building Description**

*DOI: http://dx.doi.org/10.5772/intechopen.94015*

3. Museum Konferensi Asia

5. Gedung Bank Indonesia (De Javasche Bank)

8. Hotel Preanger (sekarang Prama Grand Preanger)

**221**

Afrika

industrial base materials. In 1850, the Dienst van het Mijnwezen institute was formed. This institution later changed its name in 1922 to Dienst van Mijnbouw which was tasked with investigating geology and mineral resources throughout the Indonesian archipelago. The museum has been renovated with a grant from JICA. After undergoing renovations, the Geological Museum was reopened..

This museum was originally used by an association of elite European citizens living in Bandung called Sociateit Concordia. The corner of the building facing JI. Asia Afrika-Braga used to be in the form of a rigid corner. And then renovated to be circular like now.

is a different building built by the Asian-African Conference designed by architect A.F Aalbers, while the Merdeka building by architect Wolff Schoemaker. The independent building was formerly known as the Schouwburg Concordia, which was the venue for the Societeit

Javasche Bank is one of the buildings built by the Dutch Hindi government under the leadership of Herman William Daendles as part of the development of the center of government in Bandung. Javasche Bank was built in mid-1909, designed by architects Edward Cuypers Fermont and Hulswitt. After independence, in 1953 it was

unique architectural design, is now used as the rectorate office of the Indonesian Education University. When viewed from afar, this building looks like a cruise ship. The previous owner was Dominique Willem Berrety who is of mixed Indo-Italian descent who is known as

art deco style. This hotel is one of the historic hotels in Bandung because it was the place to stay for representatives of the 1955 Asian-African conference participants. In addition, the world famous comedian Charlie Chaplin has stayed at this hotel twice.

This hotel is the design result of Ir. Soekarno when he was an assistant architect for Wolff Schoemaker. Hotel Preanger is located at the junction of Jln. Asia Afrika and Jl. Big Lengkong. Before the hotel building was in the art deco architectural style it is today, it used to

Escompto M.I.J. Before occupying a location at the intersection of Jl. Asia Afrika and Jl. Banceuy, this bank is located on Jl. Independent. Until now, this building is still being used by the BRI bank with the addition of a tall and unique building on the clock tower with Roman numerals attached to that hour. The number four is not written with

building is located on Jl. Asia Africa. The architectural style of this building adopts a neo-classical style by using materials imported from

Indische Spaarkas (NV DENIS) which is a building as a sister building to Savoy Homann. The architectural style adopts both streamlined art

Europe. Now this building is used by a state-owned bank.

deco and a tower. Now this building is used by BJB Bank

a pencil. It is located in the Asia-Africa Simpang Lima area. This

taken over and inaugurated as Bank Indonesia.

4. Gedung Merdeka Gedung Merdeka with the Museum of the Asian-African Conference

*Model of Virtual Tourism as an Alternative of the Concept of Architecture Tourism Post…*

Concordia to perform and party.

6. Villa Isola The building is located at Jln. Dr. Setiabudhi 229 Bandung with this

7 Hotel Savoy Homann The hotel was designed by architect A.F. Aalbers using a streamlined

adopt the baroque style of the building. 9. N. I Escompto M.I.J This building was used by the first bank in Bandung, namely N. I

the symbol (IV) but with the symbol (IIII).

10. Nedhandel NV It is a building that was used by a bank from the Netherlands. This

11. Gedung DENIS This building was formerly occupied by NV. De Eerste Nederlandsch-

12. Gedung Pensil It is called the pencil building because the roof is pointed like the tip of

the king of the media.

**Figure 6.** *Use case. Source: compiled from various sources, 2020.*

which point would be the center of the 3600 photos. Then a tripod and pano head was placed above that point. After that, a camera with an 8 mm lens was mounted on the pano head. After that, the photo is taken rotating to the right, top (zenith), and bottom (nadir). To complement and be more interactive, videos taken directly from each historical building object are used, so that the results with VR are expected to be more realistic and users can feel like in a real environment [50].
