**Acknowledgements**

through immersive photography techniques so that the results can display interac-

The implementation of the virtual tourism model with the MDLC approach is divided into 2 (two) main stages, namely, the first part is the data and architectural visualization phase, and the second part is the modeling phase. In this modeling phase, wake up after the design and coding phase is complete, where at this stage it contains several models which are a combination of virtual modeling and the results

and observed to see the performance of the system. This process includes 2 views,

Implementation of the system on the main menu display is a step to put the system so that it is ready for operation. This process aims to confirm the design modules so that the user can provide input to the system developer. As for the photo display, 360<sup>0</sup> is used to view the results. This stage is used the Google cardboard

The testing and distribution stages are used for testing and packaging the application. Testing is done using Alpha testing, namely by running the application and seeing whether there is an error or not. The test results went well, and the content and buttons from the navigation function as intended. The distribution stage is the final stage of application packaging. Where in this virtual tour application, the application file is packaged into an executable file (.apk) and then packaged into a self-extractor file of type.apk. This file can only be run on mobile phones with the

VR as one of the applications offers the opportunity to reconstruct and invite users to experience virtual space as real conditions. VR modeling is very useful, especially in the field of architecture which is aimed at reconstructing historical and heritage buildings, so that users are invited to virtually surf and tour the past. Through the application of VR, it can enhance the experience of real and pseudospatial collaboration as a contribution to education for the younger generation and public appreciation, namely through reconstruction and chronological sequence of

The development of a virtual tourism model for historical and heritage buildings

namely the main menu display and the 3600 photo display (**Figure 8**).

*Basic components of VR immersive application. Source: Mazuryk and Gervautz [53].*

application as a VR tool that uses a smartphone as a platform/layer.

. After a new modeling system is made, it is run

tive visual information.

**Figure 8.**

*Tourism*

of video or photo recording 360<sup>0</sup>

Android operating system.

**5. Conclusion**

events in history.

**224**

in the city of Bandung can be concluded that:

Researchers would like to express their deepest gratitude to various parties, especially the Institute for Research and Community Service (LPPM), University of Education of Indonesia, which has provided funding support in the framework of competitive grant research for the 2020 fiscal year.

## **Author details**

Asep Yudi Permana<sup>1</sup> \*, Aathira Farah Salsabilla Permana<sup>2</sup> and Karto Wijaya<sup>3</sup>


\*Address all correspondence to: yudi.permana@upi.edu

© 2020 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/ by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
