*3.2.2 Augmented reality applications*

Another approach to use augmented reality in education is to develop augmented reality applications.

More and more products created with augmented reality technology are available in the educational applications market. Many teachers choose such applications as an effective and powerful tool to help students better understand abstract concepts.

Augmented reality can represent objects and processes that are difficult to imagine and turn them into 3D models allowing learners to interact with them. The abstract concepts come to life and become part of the real world, which make them easier to learn.

Augmented reality can be used as an effective tool that "translates" theoretical scientific concepts into things from the real world and daily life, making them understandable to learners.

Physics, astronomy, chemistry, biology and mathematics are among the subjects where augmented reality technology can be used effectively. The various physical and chemical properties of the objects and the existing regularities can be easily understood with the help of augmented reality. The anatomy and structure of the human body and the functioning of human systems can be visualized by augmented reality in 3D space in biology courses. The properties of curves, surfaces

**21**

**Figure 3.**

*Educational application anatomy 4D.*

*The Immersive Power of Augmented Reality DOI: http://dx.doi.org/10.5772/intechopen.92361*

skills and experience in safe environment.

experiments are possible under the guidance of teachers.

digital content.

Expeditions.

learning.

emotions.

and 2D and 3D geometric figures can be studied in mathematics and geometry classes. Trips to the farthest corners of the earth and the universe are possible, as

The combination of virtual and augmented reality can help to develop educational applications that immerse learners into new worlds with many different sensations. A good example of mixture of both technologies is Google

Working with virtual objects can help learners to acquire and develop practical

**Figure 3** shows an educational application with augmented reality-Anatomy 4D that can be used to study human organs and systems. There are markers that need to be printed in advance and 3D models of human organs and systems are displayed after scanning them. The application allows learners to interact with 3D objects and

Google Expeditions is a learning application that allows learners to get to know the world, its history and culture through virtual reality or augmented reality tours. In virtual reality tours, participants in the learning process use their mobile devices and Google Cardboard to immerse themselves in the digital world and explore the world, the universe, oceans, mountains, caves, galleries and museums without leaving the classroom (**Figure 4**). In augmented reality tours, virtual objects are integrated into the physical environment and they become part of the learning space. Training occurs in a shared environment, where interactions and

Augmented reality applications generate a great interest and desire to work, because they allow learners to be active, to be researchers and to control their own

Regardless of the chosen approach of integration of augmented reality in learning, the technology creates prerequisites and conditions for acquiring new knowledge and skills in an environment that is rich in sensations, perceptions and

well as going back to the past and tracking historical events and places.

**Figure 2.** *Augmented book bugs: Interact with augmented reality creepy crawlies.*

## *The Immersive Power of Augmented Reality DOI: http://dx.doi.org/10.5772/intechopen.92361*

*Human 4.0 - From Biology to Cybernetic*

Imagina Books: Human Body and others.

*3.2.2 Augmented reality applications*

mented reality applications.

understandable to learners.

concepts.

easier to learn.

**Figure 2** shows an augmented book Bugs: Interact with Augmented Reality Creepy Crawlies (by Hannah Wilson, Carlton Kids Publisher). After scanning the pages, readers can see 3D models of different species of bugs and interact with them. Magic Books, Animal Kingdom Education Book, Animals Encyclopedia, Secrets of the Ocean, iStorm: Wild Weather and Other Forces of Nature, Dinosaur 4D +, Live Solar System and many others are good examples of books and textbooks that are created with augmented reality technology. Many of them target younger learners to provoke and stimulate their desire to read. Among the augmented textbooks that are used in secondary schools, colleges and universities are the statistical software for processing experimental data, cutting tools, Ethnobotany Workbook,

Another approach to use augmented reality in education is to develop aug-

Augmented reality can represent objects and processes that are difficult to imagine and turn them into 3D models allowing learners to interact with them. The abstract concepts come to life and become part of the real world, which make them

Augmented reality can be used as an effective tool that "translates" theoretical scientific concepts into things from the real world and daily life, making them

Physics, astronomy, chemistry, biology and mathematics are among the subjects where augmented reality technology can be used effectively. The various physical and chemical properties of the objects and the existing regularities can be easily understood with the help of augmented reality. The anatomy and structure of the human body and the functioning of human systems can be visualized by augmented reality in 3D space in biology courses. The properties of curves, surfaces

More and more products created with augmented reality technology are available in the educational applications market. Many teachers choose such applications as an effective and powerful tool to help students better understand abstract

**20**

**Figure 2.**

*Augmented book bugs: Interact with augmented reality creepy crawlies.*

and 2D and 3D geometric figures can be studied in mathematics and geometry classes. Trips to the farthest corners of the earth and the universe are possible, as well as going back to the past and tracking historical events and places.

Working with virtual objects can help learners to acquire and develop practical skills and experience in safe environment.

**Figure 3** shows an educational application with augmented reality-Anatomy 4D that can be used to study human organs and systems. There are markers that need to be printed in advance and 3D models of human organs and systems are displayed after scanning them. The application allows learners to interact with 3D objects and digital content.

The combination of virtual and augmented reality can help to develop educational applications that immerse learners into new worlds with many different sensations. A good example of mixture of both technologies is Google Expeditions.

Google Expeditions is a learning application that allows learners to get to know the world, its history and culture through virtual reality or augmented reality tours.

In virtual reality tours, participants in the learning process use their mobile devices and Google Cardboard to immerse themselves in the digital world and explore the world, the universe, oceans, mountains, caves, galleries and museums without leaving the classroom (**Figure 4**). In augmented reality tours, virtual objects are integrated into the physical environment and they become part of the learning space. Training occurs in a shared environment, where interactions and experiments are possible under the guidance of teachers.

Augmented reality applications generate a great interest and desire to work, because they allow learners to be active, to be researchers and to control their own learning.

Regardless of the chosen approach of integration of augmented reality in learning, the technology creates prerequisites and conditions for acquiring new knowledge and skills in an environment that is rich in sensations, perceptions and emotions.

**Figure 3.** *Educational application anatomy 4D.*

**Figure 4.** *Virtual reality tour with Google expeditions.*
