**5. Conclusion**

The digital transformation is inherent in today's society and is possible due to the diversity of information and communication technologies and comprehensive Internet access. The transition covers all spheres of people's lives and is rapidly advancing into education. It is compulsory for the educational goals to incorporate ideas for preparing learners to work with digital technologies in the digital world.

Technologies in education can greatly facilitate all activities in the learning process. There are different ways to integrate them into training. They can be used to deliver traditional training and guarantee automating and speeding up of most of learning and administrative activities. But the most important idea behind the use of innovative technologies is to change the role of learners-to put them in the center of learning and turn them into active participants, who construct their own knowledge, follow their personalized learning path, and create and share content with other learners in an interactive mode.

Today's learners are born in digital world. They use different devices and technologies in their daily lives but cannot successfully implement them in an educational environment [7]. Therefore, the teachers' part is very important. They have to integrate technologies in the most appropriate way in the training, taking into account the needs and characteristics of learners in order to maximize their educational benefits.

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**Author details**

society.

**Conflict of interest**

Gabriela Kiryakova

Faculty of Education, Trakia University, Stara Zagora, Bulgaria

provided the original work is properly cited.

\*Address all correspondence to: gabriela.kiryakova@trakia-uni.bg

© 2020 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/ by/3.0), which permits unrestricted use, distribution, and reproduction in any medium,

*The Immersive Power of Augmented Reality DOI: http://dx.doi.org/10.5772/intechopen.92361*

worlds and can interact with other learners.

The author declares no conflict of interest.

Augmented and virtual realities have a great potential in the field of education because they can significantly change the way the learning is carried out and fill it with new sensations and perceptions. Augmented reality creates an immersive educational space that is a mix of real world and digital content and offers rich experience. Learners can work and interact with virtual objects that are integrated into the real world. They receive context-based digital information for each observed physical object or process. The use of the technology makes it possible for learners to understand complex and abstract theories and concepts much faster and more easily that inspires and motivates them. Augmented reality is one of the innovative technologies that combine attractiveness and effectiveness of the training. It brings to life print textbooks and turns them into attractive, fun and interactive tools that make reading and studying active processes. A significant advantage of augmented reality to virtual reality is that it overcomes the risk of learners' social exclusion and insufficient social and communication skills since they are not isolated in virtual

Augmented reality is among the innovative technologies that are able to transform education into smart education to correspond to the developing smart digital

## *The Immersive Power of Augmented Reality DOI: http://dx.doi.org/10.5772/intechopen.92361*

*Human 4.0 - From Biology to Cybernetic*

Augmented reality applications, created with AR SDKs, are interactive, are feature-rich and embody the best of augmented reality technology. Their development is a complex and time-consuming process, requiring programming skills.

**Figure 6** shows an augmented reality application BookStatistica, developed with Unity and Vuforia Engine. After scanning different markers, virtual buttons appear on the device screen. Learners can make a choice between different options-for example, video materials that show how statistical methods are done in different

The digital transformation is inherent in today's society and is possible due to the diversity of information and communication technologies and comprehensive Internet access. The transition covers all spheres of people's lives and is rapidly advancing into education. It is compulsory for the educational goals to incorporate ideas for preparing learners to work with digital technologies in the digital world. Technologies in education can greatly facilitate all activities in the learning process. There are different ways to integrate them into training. They can be used to deliver traditional training and guarantee automating and speeding up of most of learning and administrative activities. But the most important idea behind the use of innovative technologies is to change the role of learners-to put them in the center of learning and turn them into active participants, who construct their own knowledge, follow their personalized learning path, and create and share content

Today's learners are born in digital world. They use different devices and technologies in their daily lives but cannot successfully implement them in an educational environment [7]. Therefore, the teachers' part is very important. They have to integrate technologies in the most appropriate way in the training, taking into account the needs and characteristics of learners in order to maximize their

**24**

educational benefits.

statistical packages.

*Virtual buttons in BookStatistica application.*

with other learners in an interactive mode.

**5. Conclusion**

**Figure 6.**

Augmented and virtual realities have a great potential in the field of education because they can significantly change the way the learning is carried out and fill it with new sensations and perceptions. Augmented reality creates an immersive educational space that is a mix of real world and digital content and offers rich experience. Learners can work and interact with virtual objects that are integrated into the real world. They receive context-based digital information for each observed physical object or process. The use of the technology makes it possible for learners to understand complex and abstract theories and concepts much faster and more easily that inspires and motivates them. Augmented reality is one of the innovative technologies that combine attractiveness and effectiveness of the training. It brings to life print textbooks and turns them into attractive, fun and interactive tools that make reading and studying active processes. A significant advantage of augmented reality to virtual reality is that it overcomes the risk of learners' social exclusion and insufficient social and communication skills since they are not isolated in virtual worlds and can interact with other learners.

Augmented reality is among the innovative technologies that are able to transform education into smart education to correspond to the developing smart digital society.
