**3.2 Briefly about design process**

*Interactive Multimedia - Multimedia Production and Digital Storytelling*

• Dialogs with inquiries, questions, and answers

• WIMP (windows, icons, menus, pointers) interface

Some of the interactions between humans and computers (or machines or technology) focus on understanding, which means that the attention is paid to the way how people interact with technology. However, a great deal of interaction between man and computer refers to how things work and how they are created. The credits

In this part, attention will be paid to the **interaction design** or **design interactivity**. It should be borne in mind that it is not only thought about the design of interactive systems but about interaction design itself. Thus, interaction design is

computer program. Apart from that fact, the artifacts do not give people only these devices and programs but also guides, tutorials, and online help systems. In some cases, it may be understood that no additional system is necessary for all elements, but it is probably easier to propose a different way of using existing tools [3, 5, 7].

When someone is asked what design is, simple definition might be that the design is related to the achievement of objectives within the constraints. This definition does not say everything about the design, but it helps users to focus on the

• **Objectives**—What is the purpose and design of future product? For whom is it

• **Limitations**—What materials should be used? What standards should be adopted? How much will it cost? How much time is needed to develop the

• **Exchange (compromise)**—One should choose and define the objectives or restrictions which may be adopted in a milder form, and limits must be

It is impossible to accomplish all of the user's objectives within constraints, but in life, everything is a matter of compromise, even in such cases. The best designs are created in areas where the designer understands the compromises and the fac-

The most important part of interaction design or interactivity is user. It is necessary to set up a user in the first place and to keep the user in the central place [3, 6, 8].

<sup>1</sup> The artifact is every object that is made or revised and used by a man. The artifact may be a final product

that is produced, regardless of whether it is a physical device or a

• Natural language

• 3D interfaces [1, 2]

**3. Interaction design**

not just an artifact1

following elements:

tors affecting them.

**3.1 About design in general**

made? Why do they want it?

respected to the smallest detail.

but can also be a by-product of the production process.

product? Are there any health and safety issues?

for these features go to **design** [4].

**6**

Here is a brief overview of the simplified view of the four major phases focused on interaction design and interactivity, as well as supporting iteration loop:


One man cannot read and look at all the required techniques. Time is limited and there is no link between the period of design and quality of the final design. This means that a design should be accepted as final, even if it is not perfect; it is often better to have a product which is acceptable, is done on time, and costs less than to have one that has perfect interaction but was not done on time and was over a budget. For example, if a user encounters a system that appears to be perfect, one can be pretty sure that it is a poorly designed system; the system is poorly designed, not because the design is bad but because a lot of effort has been spent for the design process and designing [7, 8].

*Interactive Multimedia - Multimedia Production and Digital Storytelling*
