**6. Wearable devices in future**

*Wearable Devices - The Big Wave of Innovation*

English paper exam results Between

Computer paper exam results Between

**Table 4.**

**Table 5.**

*One-way ANOVA results.*

groups

groups

This research was significant in its own ways of research and its findings; and it aims to compare the success of students in English paper exams and English mobile

**Sum of squares**

Within groups 14077.36 72 195.52

Within groups 8681.68 72 120.58

Total 14350.08 74

Total 9459.52 74

**Sum of squares**

Computer mobile exams Between groups 60.67 2 30.33 0.24 0.784 Within groups 8939.00 72 124.15

Total 8999.67 74 English mobile exams Between groups 40.67 2 20.33 0.053 0.948 Within groups 27478.00 72 381.64

Total 27518.67 74

**Df Mean square**

272.72 2 136.36 0.70 0.50

777.84 2 388.92 3.23 0.046

**Df Mean square** **F Sig.**

**F Sig.**

exams, as well as discussing smartphone pros and cons as assessment tools.

*One-way ANOVA results for computer mobile and English mobile exams.*

From the previous experiences, it was observed that there were Internet accessibility problems when all the students tried to access the exam at the same time. Therefore, students are divided into groups and entered the exam. Even with smaller groups, it was observed that the questions were emerging slowly. By

Mostly, students had tried to find a way to cheat or to disobey the given rules; and they tested the programs by their own ways. They tried to take screenshots of the program, and this was prevented successfully. The students who tried to do this were warned by the course teacher. One student tried to shade the questions and cheat; this was also successfully prevented by displaying him a warning message.

The exam started when the teacher had made an active link on the Internet. Since the students used translation programs in their daily lives, their smartphones

increasing the speed of Internet access, this problem was elevated.

**5.1 Internet access problems**

**5.2 Print screen and copy problems**

**5.3 Translation problems**

**106**

We are residing in a planet where technology is contemporary in our life routines. The more that you know, the more that you want to know! Knowledgeable people are generally more keen on learning new technological devices. People's relatively high rates of prior experience with computers and smartphones may partially explain the sample's high willingness to accept smart wearable devices [4]. Today, smartphones are one of the vastest revolutions in individuals' life spans. Smartphones are becoming increasingly popular, both in formal and informal educational environments. Although benefits and obstacles in using smartphones as assessment tools can be discussed, "70 percent of students and teachers agree that they prefer to write work and notes on their computers rather than writing on paper" [52], and recent studies shows that students are as successful in smartphone exams as they are in written exams.

There are different students with different social needs: some are keen on being virtually social, and some are keen on being physically social (see **Figure 3**). Some research studies show that the younger physically social students are more successful than the younger virtually social ones [53, 54]; a solution to these would be improving wearable technologies in a way that students can both be physically and virtually social!

**Figure 3.** *Physically virtual and virtually social [53, 54].*

*Wearable Devices - The Big Wave of Innovation*
