**Author details**

This principle is similar to the principle of intuitive use. The interpretation principle

One may consider the evolution from comic-like visualization methods to controlled animation-like movies and from these movies to full insight and controlled immersion processes. In its own right, visualization languages of virtual reality may be considered; however, a visualization language in the case of "immersion movies" becomes much more complicated and needs further description. It appears that a new quality of visualization can be achieved primarily through the following media:

3.Presence of a controlled and modifiable "screen story" ("movie" script)

The language of this script is the language of visualization description (and possibly of visualization depiction—in the case of visual languages). The languages have to support history tracing, including visualization and interaction traces and fixing insight experiences. Examples of "immersion movies" will be used in

The issue of finding the sources arouses a whole range of questions. First, an assessment of metaphor applicability is necessary both for the given applications and for a specific task. When assessing the applicability of a metaphor, one should evaluate the way this metaphor can depict the features of a certain application, for which the visualization system is built. However, imaging precision does not necessarily guarantee success for the system. For example, a brain metaphor, precisely depicting the work of a parallel program, is not very convenient in terms of perception, which strongly hampers visualization perception. Magic features are useful in addition to the complex of computer metaphors but are not sufficient. There are examples when a metaphor, for various reasons, was not successful even after introducing these features. Gamification is an interesting idea. However, the question remains whether game components risk distracting the user from their intellectual activity by putting them into a silly, playful mood. Distraction from the main task may also be caused by the magic features of metaphors, especially in environments based on virtual reality. When using virtual reality, one should also analyze the potential user states in terms of increasing or decreasing performance. All these thoughts show that research of substantial user groups is necessary. It is worth noting that in case of software visualization, this research is relevant, as there is a

considerable number of tasks and a significant number of experts.

is very important in the case of visualization based on virtual reality.

1. Immersion in virtual reality

*Cognitive and Intermedial Semiotics*

computer visualization systems.

**8. Conclusion**

**100**

2.Creation of an interactive "movie"

Vladimir L. Averbukh Krasovskii Institute of Mathematics and Mechanics UrB RAS, Ural Federal University, Yekaterinburg, Russia

\*Address all correspondence to: averbukh@imm.uran.ru

© 2019 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/ by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
