*5.1.1 Procedure*

The game starts at the beginning in ones until stones are finished. Then the second round will be in twos led by the winner, then threes, fours, until tens. The winner is always the one with many stones during counting time when stones are finished:


Then they will move to the next round of playing in twos repeating the procedure. To move to the next round, all players should have at least managed to collect

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*Black Students' Rich Mathematical Experiences: Mathematics Concepts and Xhosa Cultural…*

ten stones not less. If less, you still stay in the previous round of collecting ones,

• Skip counting in ones, twos, threes, fours, fives to tens sequentially.

• Subitising is nurtured automatically as the player needs to spot groups of num-

*DOI: http://dx.doi.org/10.5772/intechopen.81039*

*Young children playing with a board with squares and a die.*

while others move to collecting twos.

*Young children holding each other's shoulders forming a train.*

The game develops the following:

bers before selecting with the hand.

• Eye and hand coordination

*5.1.2.1 Concepts*

**Figure 3.**

**Figure 4.**

*5.1.2.2 Skills*

• Time control

• Hand motor skills

*5.1.2 Mathematical concepts and skills that can be learned*

• Object counting—one to one correspondence.

It is a good game for developing the following skills:

*Black Students' Rich Mathematical Experiences: Mathematics Concepts and Xhosa Cultural… DOI: http://dx.doi.org/10.5772/intechopen.81039*

**Figure 3.** *Young children playing with a board with squares and a die.*

**Figure 4.** *Young children holding each other's shoulders forming a train.*

ten stones not less. If less, you still stay in the previous round of collecting ones, while others move to collecting twos.
