**Meet the editor**

Dragan Cvetković graduated in Aeronautics from the Faculty of Mechanical Engineering, University of Belgrade, in 1988. In the Aeronautical Department, he defended his doctoral dissertation in December 1997. So far, he has published 62 books, scripts, and practicums about computers and computer programs, aviation weapons, and flight mechanics. He has published

many scientific papers in the country and abroad. Since March 20, 2007, he has been working at the Singidunum University in Belgrade as an assistant professor. Since October 1, 2013, he has been working as the Dean of the Faculty of Informatics and Computing at the Singidunum University, Belgrade. He became a full professor in the field of Informatics and Computing in March 2014.

Contents

**Preface VII**

**Section 1 Educational Games 1**

Ebru Yilmaz İnce

Chapter 5 **Game Engine Solutions 75** Anis Zarrad

Klopfer

**SURGE Gameblox 89**

**Arduino Sensors 111**

**Section 2 Modelling and Educational Simulations 109**

Juin-Ling Tseng and Chia-Wei Chu

Chapter 7 **Interaction Design in Virtual Reality Game Using**

Chapter 1 **Gamesourcing: Perspectives and Implementations 3** Ivan Zelinka, Martin Němec and Roman Šenkeřík

Chapter 3 **Digital Games in the Science Classroom: Leveraging Internal and External Scaffolds during Game Play 41** Kara Krinks, Heather Johnson and Douglas B. Clark

Chapter 4 **Worked Examples in Physics Games: Challenges in Integrating Proven Cognitive Scaffolds into Game Mechanics 61** Deanne Adams, Douglas B. Clark and Satyugjit Virk

Chapter 6 **Multiplayer Disciplinarily-Integrated Agent-Based Games:**

Douglas B. Clark, Paul Medlock-Walton, Raúl Boquín and Eric

Chapter 2 **Educational Games in Higher Education 27**
