Contents

#### **Preface XI**


Juin-Ling Tseng and Chia-Wei Chu

Chapter 8 **Developing Educational Simulation for Rockwell Hardness Test Machine 129**

Ahmed Hadi Shubber, Amirmudin Bin Udin and Asnul Bin Minghat

Preface

The development of simulation and gaming as a specific area of scientific and practical research has started at the beginning of twentieth century. Computer simulations and gaming have be‐ come a useful part of mathematical modeling of many natural systems in physics, quantum me‐ chanics, chemistry, and biology and then in economic systems, psychology, and social sciences, as well as in the engineering processes of new technologies, in order to gain a better insight into their way of working and behaving. Recently, social sciences have become even more engaged in the study of various video materials and computer games as a way of expression of new media cultures. Game theory and specific modeling of various parameters have gained pretty good posi‐ tion in the economy. Business simulations and games, in general covering the management field,

Computer simulations differ from computer programs in time required to finish running, pro‐ grams run a few minutes, while the simulation can be run for hours or if it is a demanding simu‐ lation, it can last even for days. It can be said that the simulations have surpassed the efficiency of

Nowadays, computer simulations are used to solve problems in all spheres of life. Meteorological forecasts, such as the calculation of rainfall, water flows in rivers, underground water flow, and oil exploitation, are just some of the tasks that cannot be accomplished without the use of comput‐ ers. One of the most interesting computer applications is the simulation of processes in the human body. Modern software solutions enable the calculation of muscle fatigue in certain activities, the deposition of fat in the blood vessels, the risk of cancer, and so on. In the future, these programs will be able to allow the realization of virtual surgeries and to predict the effects of surgery before

When it comes to gaming, attention should be paid to the meaning of word game and what is con‐ sidered by that word, what knowledge is required for designing the game, what kind of knowledge is included in the process of playing games, and so on. Answers to these questions put the word gaming in proper category, determine the difference between declarative and procedural knowl‐ edge, and define the nature and scope of necessary knowledge in order to create the desired prod‐ uct. Obviously, gaming is an interdisciplinary and a multidisciplinary field, and those who want to participate in the process of creating a simulation in a game must deal with the fact that natural, technical, technological, social sciences, and humanities should be linked and intertwined. Creating


simulations in a game is not a simple task and requires a lot of knowledge and effort. The book "Simulation and Gaming" discusses the following topics and research areas:

have been already integrated into many programs of business schools.

methods that use pencil and paper to problem-solve.

plex problem solving by using computer games.

they are performed in reality.


#### Chapter 11 **War-Gaming Applications for Achieving Optimum Acquisition of Future Space Systems 189** Tien M. Nguyen, Andy T. Guillen, Sumner S. Matsunaga, Hien T. Tran and Tung X. Bui
