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Finally, games have ceased to be a purely entertainment element. The so called serious games are making people to engage in more practical and meaningful activities (in the fields of education, government, military, corporate, healthcare, politics, religion and arts), while still having the fun that game play always brings. Even in these particular type of games, haptic technology promises to enhance the activity and may be even provide a type of interaction or

In the future, it can be expected that machine haptics will evolve and improve into a more robust technology reaching a wide spectrum of human endeavour. And we are sure that gaming in all of its forms will always be one of the fields where the haptics potential can be

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