**Supporting information**

S1 Appendix. This is the completed PRISMA flow diagram.

S1 Appendix. Completed PRISMA Flow Diagram.



reality learning areas, public, service, food, transportation and health sector. Although the number of studies are low, there are studies in learning areas such as science, food, interactive teaching, marketing, simulations, medicine and transportation. This shows that area of gamification is not limited to technology. Different learning areas show that gamification concept could be used in all learning areas. Karatas stated that gamification might be used in different learning areas. Since gamification concept might differ from game to game, learning areas would also be shaped in every application [53]. It is expected that appropriate designs for dif-

This study will be a guide for researchers to integrate different game components into education environments, constitute independent learning areas and learning environments includ-

ferent learning areas would increase in future research.

ing different theories and conduct research in this area.

S1 Appendix. This is the completed PRISMA flow diagram.

S1 Appendix. Completed PRISMA Flow Diagram.

S2 Appendix. This is the completed PRISMA checklist.

S2 Appendix. Completed PRISMA checklist

**Supporting information**

64 Socialization - A Multidimensional Perspective


**Author details**

Senay Kocakoyun1

**References**

2011

sektoru.pdf

University, Northern Cyprus

\* and Fezile Ozdamli2

Department, Istanbul Aydin University, Istanbul, Turkey

the World. Penguin Publishing Group; 2011

Finland, ACM. 2011. pp. 9-15

System Sciences, Hawaii, USA, January 6-9, 2014

Modern Classroom Settings. IGI Global; 2018. pp. 321-341

platform. Computers in Human Behavior. 2013;**29**(2):345-353

2012; Tampere, Finland, ACM. 2012. pp. 17-22

tion101.pdf [Erişim tarihi: 08.10.2014]

of Education Journal. 2014;**11**(21):81-74

\*Address all correspondence to: senaykocakoyun@aydin.edu.tr

1 Anadolu BIL Vocational School of Higher Education, Computer Programming

2 Computer Education and Instructional Technology (CEIT) Department, Near East

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