**Physics Learning in Primary and Secondary Schools with Computer Games—An Example — Angry Birds**

Robert Repnik, Dominik Robič and Igor Pesek

Additional information is available at the end of the chapter

http://dx.doi.org/10.5772/60604

#### **Abstract**

In this paper, we discuss how we can make physics lessons more interesting with the use of information and communications technology (ICT). We explain why physics teachers need to be ICT competent and which ICT tools teachers can use to improve their lessons. Nowadays, many learners spend their free time playing com‐ puter games that use basic physics laws for game mechanics. One of our goals was to find out which computer games would be appropriate for learning physics and how to include those games in the learning process. We also show an example how to teach physics using the computer game *Angry Birds*, where we take into account primary and secondary school curriculum. Finally, we analyze how teaching phys‐ ics with computer games affect students and what are the benefits and weaknesses using this method. In addition, we conduct a survey to gain insight on the opinion of physics teachers about the appropriateness of the computer game *Angry Birds* for teaching physics in elementary and high school. Surprisingly, the teachers find the game more appropriate for the teaching of physics in elementary school, despite of the fact that there are physics themes mostly from high school physics included in the game.

**Keywords:** ICT, Angry Birds, computer games, physics, teaching, e-learning, curric‐ ulum
