**6. Good practice example: E-learning platform for training**

A good practice example is a project implemented by a Romanian organization named RADINC – a consultancy and training provider which activates on the specific market from 2009. The activity of the organization is focused on training provided in European-financed projects or in private contracts for young bachelors, employees of different organizations with low level of preparation and unemployed people. The training is provided also for own employees that have to be well prepared and competitive to be able to train other people.

The vision of the management related to development and evolution regards:


In order to achieve all the objectives established, the organization applied for European funds to build an e-learning platform that will be used to develop training programmes for those who are employed and unemployed in various domains.

Following this chapter, we will present the project and the e-learning facilities for training and e-commerce module – build for the payment of the courses by the on-line participants.

The project is financed from Competitivity Program – ITC dedicated to public and private sector, operation,, Sustaining e-economy'' increase the competitiveness of economic opera‐ tors'' and consists from building and implementation an e-learning platform for on-line training. The training services are supplied to employees, unemployed, young bachelors, future employees etc. E-learning is a training system consisting of methods and instruments using the Internet, by which educational activities in the time they can do it are ensured, without time constraints and obligations to participate in training sessions.

Specific objectives:

**5.2. Costs saved by e-learning**

**•** Fifty percent of costs from traditional learning are saved by using e-learning.

**•** The productivity of an employee increases by 30 % using on-line courses.

**•** Forty-seven percent of organizations use mobile devices for learning.

**•** Increasing with 26 %, the ability of workers to create quality products.

**6. Good practice example: E-learning platform for training**

The vision of the management related to development and evolution regards:

**•** Effects on employees and on their current activity by using new competencies

**•** Personalized training plans for own employees and for any other clients

**•** Establishing the professional path for each employee

who are employed and unemployed in various domains.

Companies with a strong learning culture are 46 % more likely to be the leader in their industry:

**•** Increasing with 34 %, the response of the employees at the customer needs and requests.

**•** Increasing with 72 %, the competitive advantage by using e-learning as training tool for

A good practice example is a project implemented by a Romanian organization named RADINC – a consultancy and training provider which activates on the specific market from 2009. The activity of the organization is focused on training provided in European-financed projects or in private contracts for young bachelors, employees of different organizations with low level of preparation and unemployed people. The training is provided also for own employees that have to be well prepared and competitive to be able to train other people.

**•** Development of the programmes that help in optimizing the activity of the companies

In order to achieve all the objectives established, the organization applied for European funds to build an e-learning platform that will be used to develop training programmes for those

**•** E-learning decreases instructional time by up to 60 %.

468 E-Learning - Instructional Design, Organizational Strategy and Management

**5.3. E-learning helps organizations grow**

**•** By 2016, 80 % of learners will be on mobile.

**•** Increasing with 37 %, the employees' productivity.

**•** Increasing of employee engagement with 18 %.

employees.

(clients)

**•** E-learning consumes 90 % less energy than traditional courses.


Project components and activities:


The project manager is the GM of the organization, which is also the legal responsible in the relation with the financing authority and the person that checks the expenses and operational activities of the project. The project team includes also persons for financial responsibility and technical responsibility.

The methodology for implementation involves following and achieving the budget, timeline records of the project and performance criteria.

The actual IT infrastructure formed from one classroom which has 28 computers used for faceto-face courses, 8 computers for support employees and management, 1 server, 2 printers and 1 projector was changed for the necessities of implementing the project, buying new equip‐ ments necessary for the good functioning of the platform.

The e-learning platform created by project is dedicated to all categories of people who want to learn and allows transmitting the knowledge by electronic instruments. The learning can be asynchronic (self-learning) and synchronic (with on-line teacher and other participants) as can be seen in Fig. 2.
