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324 Radio Frequency Identification from System to Applications

Interactive games aimed at educational environments are becoming increasingly important in children´s learning. At the same time, technological advances are definitely causing the arrival of new computational paradigms, such as Ubiquitous Computing or Internet of Things. Ubiquitous Computing was defined by Mark Weiser in 1988, which provides the user with advanced and implicit computing, capable of carrying out a set of services of which the user is not aware. Internet of Things is similar to the Ubiquitous Computing para‐ digm and was introduced by Kevin Ashton in 1999 [7]. The scenario is described as a daily life object network where all of the objects are digitalized and interconnected.

The main objective of this chapter is focused on how to exploit the evolution of technology to improve user interaction in game environments through digitalized objects with identifi‐ cation technology (such as RFID or Near Field Communication). Digitalized objects are used as interaction resources. They are used in conjunction with mobile devices providing the performance of tasks with a simple and intuitive gesture. In the first place, mobile devices offer sophisticated methods to provide users with services to make use of information and to interact with objects in the real world. In the second place, physical objects are associated with digital information through identification technologies such as RFID. In this context, physical mobile interactions allow users to play games through natural interaction with ob‐ jects in the real world. This chapter has six sections. Section 2 describes some concepts such as: Ubiquitous Computing, the Internet of Things and the types of interaction used in games. Section 3 presents the general infrastructure of RFID systems. In section 4, we de‐ scribe the development of two RFID games. In section 5 their advantages and disadvantages are presented. Finally, conclusions are set out in Section 6.

© 2013 de la Guía et al.; licensee InTech. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. © 2013 de la Guía et al.; licensee InTech. This is a paper distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
