of sessions 1 session, full day

Table 6. Core description of Platform Overnight Parking Game

practical test. Table 6 describes the core features of the game.

valid and representative for a normal evening with no major disturbances.

Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management 289

could be parked along the platforms of stations during the night, given the processes of cleaning and maintenance that have to be performed at service areas. Question asked for two locations: Amsterdam-Watergraafsmeer and Hoofddorp.

Purpose Answering the question how many pieces of rolling stock

Roles Train traffic controller (2), Foreman of cleaning (2), Train driver, Service area supervisor.

observers, 1 host, 1 game leader Own/real/fictitious role Own roles, invited on personal title however with support of

Scenarios 1 scenario per location (Plus 30 minutes 'warm up' scenario) Intervention range Facilitators could start the simulation and determine the time

Simulated world Detailed infrastructure Amsterdam Central – Amsterdam

Data presentation Infrastructure representation in familiar schematics, detailed

capacity in simple game objects.

By 'gaming' these processes it should become clear whether and to what extent the (platform) rail capacity can be used for the preparation of passenger rolling stock. If a carousel process is theoretically feasible, then follow-up actions are defined to carry out a

The game delivered the results requested in time, by which it became the first game in the row of six that not only drew conclusions based upon the mechanisms of the game play, but also on the numbers generated in the game. Halfway the first scenario in the session there was an intervention required because the service area supervisor felt that the game play was 'not realistic'. After a thorough joint review it appear there were two trains left in the wrong location. The game leader corrected this, and from this point all agreed the outcomes were

Type of data generated Quantitative and qualitative, delivering a range of rolling

stock feasible to park Consequences Potential yield for Amsterdam-Watergraafsmeer too

Immersion Immediate for train traffic controllers and service area

required for each 5 minutes of simulated time.

end-of service of trains. Detailed service demand,

unsecure given additional complexity of extra night

2014. For Hoofddorp the yield found in the game was verified in the field and implemented for 2012.

Watergraafsmeer and Hoofddorp, detailed timetabling for

supervisor. Foremen took some time, being illiterate and not used to any abstraction, but came in role in 15 minutes.

timetabling on paper, time through simple interface, cleaning

maintenance in the years 2012 – 2013. Solution considered for
