**9. References**

Bélanger, F. & Jordan, D.H. (2000), Evaluation and implementation of distance learning: technologies, tools, and techniques. Idea Group Inc (IGI), ISBN : 1878289632.

Honeyman, M. & Miller, G., Agriculture distance education: A valid alternative for higher education?*,* Proceedings of the 20th Annual National Agricultural Education Research Meeting*,* (1993), pp. 67-73.

**15**

Henriette H. Bier

*The Netherlands* 

*Faculty of Architecture,* 

*Delft University of Technology,* 

**Internet-Supported Multi-User Virtual and** 

Even though development of concepts and tools for Internet-based academic research and education may be traced back to the 1960s, only in the last decade concepts such as Internet of Things, Ambient Intelligence (AmI), and ubiquitous computing (ubicomp) have introduced not only a technological but also a conceptual and methodological paradigm shift that implies a general infiltration of Internet-based concepts and tools not only into academic education and research but also into everyday life activities. In this context, Hyperbody at Delft University of Technology (DUT) has been developing in the last decade hardware- and software- prototypes for Internet-supported academic education and research, which were tested in practical experiments implemented mainly in international workshops and lectures. This chapter presents and discusses Hyperbody's past, present and future development and use of software and hardware applications for virtual academic education and research in architectural and urban design within the larger framework of contemporary conceptual, methodological and technological

The development of concepts and tools for Internet-based academic research and education such as Engelbart's proposal for using computers in the augmentation of human skills (1962) and Sutherland's Sketchpad as first graphical user interface for computers (1963), the establishment of the Internet (1969) and the development of interactive learning environments enabled universities to offer accredited graduate programs through online courses. While at the time, virtual and physical interaction was separated in corresponding educational programs, in the last decade, concepts such as Internet of Things, Ambient Intelligence (AmI), and ubiquitous computing (ubicomp) have introduced a conceptual and methodological paradigm shift manifested in the blur of boundaries between physical and virtual and the continuous integration of Internet-based concepts and tools into the academic everyday life. In this context, ubiquitous computing refers to the integration of information processing into everyday objects and activities (Weiser, 1988) while the Internet

**1. Introduction** 

advancements.

**2. Concepts and tools**

**Physical Prototypes for Architectural** 

**Academic Education and Research** 

