**1. Introduction**

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Even though development of concepts and tools for Internet-based academic research and education may be traced back to the 1960s, only in the last decade concepts such as Internet of Things, Ambient Intelligence (AmI), and ubiquitous computing (ubicomp) have introduced not only a technological but also a conceptual and methodological paradigm shift that implies a general infiltration of Internet-based concepts and tools not only into academic education and research but also into everyday life activities. In this context, Hyperbody at Delft University of Technology (DUT) has been developing in the last decade hardware- and software- prototypes for Internet-supported academic education and research, which were tested in practical experiments implemented mainly in international workshops and lectures. This chapter presents and discusses Hyperbody's past, present and future development and use of software and hardware applications for virtual academic education and research in architectural and urban design within the larger framework of contemporary conceptual, methodological and technological advancements.
