**2.4.5 Streaming applications**

The increase of the accessibility of video equipment has allowed the development of online educational resources. Making interactive distance has now become possible by following a multimedia technology developed recently, namely streaming technology.

Streaming data is transmitted in the form of streams, which refers to the ability of an application to play synchronized media data streams in a continuous manner, while those streams are transmitted to the client through a data network. Streamed data is divided into packets whose size is suitable for transmission from one server to the client. Thusly, a user can view a package, while at the same time receiving and uncompressing the following parts. The great advantage here is that they don't have to wait for the end of the transmission in order to view the material.

Applications that can be built using streaming services are viewed in figure 3 and divided into:

Fig. 3. Streaming Applications


The MPEG (Moving Pictures Expert Group) format is the most popular format on the Internet. It is cross-platform, and supported by all the most popular web browsers. Videos

Apple develops the QuickTime format. QuickTime is a common format on the Internet, but QuickTime movies cannot be played on a Windows computer without an extra (free) component installed. Videos stored in the QuickTime format have the extension .mov.

To achieve multimedia tutorials one can use both Internet and INTRANET technologies based on what was mentioned above. This depends the type of software used. For image processing, one can use software like: Photoshop, Corel Draw, or open source products, like GIMP. To achieve animation we can use the FLASH product or software that captures the screen image like Camtasia. We will write some words about Camtasia in the "Video

The increase of the accessibility of video equipment has allowed the development of online educational resources. Making interactive distance has now become possible by following a

Streaming data is transmitted in the form of streams, which refers to the ability of an application to play synchronized media data streams in a continuous manner, while those streams are transmitted to the client through a data network. Streamed data is divided into packets whose size is suitable for transmission from one server to the client. Thusly, a user can view a package, while at the same time receiving and uncompressing the following parts. The great advantage here is that they don't have to wait for the end of the

Applications that can be built using streaming services are viewed in figure 3 and divided into:

multimedia technology developed recently, namely streaming technology.

stored in the MPEG format have the extension .mpg or .mpeg.

Tutorials" section of this paper.

**2.4.5 Streaming applications** 

transmission in order to view the material.

Fig. 3. Streaming Applications

On-demand streaming is based on files stored on a server for a longer period. Files are available to customers as they submit their requests to the server. Live streaming videos are transmissions that occur as the performances or events depicted take place. Streaming technology has caused a profound change in education, business, media and entertainment, as it combines the richness of television content with the interactivity of the Internet.
