**6. References**


 At the level of physical fit, building codes and standards should be expanded to cover also the needs generated from the new working modes i.e. mobile work. The layouts of different premises should be clear and also instruct occasional visitors to quickly settle for working. The physical places should guide your route to virtual reality. Because the virtual reality is its own world with its voices and vistas, the disturbances caused by physical reality should be diminished, also when you are working in the places not primarily designed for work, i.e. trains, cafeterias, hotel rooms. This is a truly and demanding challenge for construction planning. The demands of performing mobile work should be taken into account also when designing furniture for premises not

 At the level of functional fit, the access creates the threshold of work. Entering virtual work places i.e. the virtual reality of work is a question of existing and well functioning infrastructure. Moreover, questions concerning the easiness of connecting signals as well as of finding help and support in using information technology are essential. The transfer to virtual work places via well functioning infrastructures and applications must be attained regardless of the time and physical place. The operational environment of mobile employee should be portable as well as easy perceivable. (cf.

 Enhancing the fit at the psychosocial level, the mixture of physical and virtual worlds and simultaneous existence in both should be more effectively understood and supported. Particular and a lot of learning demanding challenge lies in controlling the simultaneous co- and telepresence, simultaneous use of many virtual communication and collaboration channels as well as simultaneous use of work and leisure related virtual channels. Although one of the major goals driving the development of virtual reality has been in providing a space for people to interact without the constraints of the physical world the fact seems to be that we can not totally rid ourselves form being physical as well (c.f. Fox et al, 2009). On that account, we have to learn to behave and work also in the interspace i.e. controlling simultaneous existence and belonging in the mixture of physical and virtual worlds. The integrated design, which seamlessly

combines the physical and virtual places, needs to be developed further as well.

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