**2. Problem addressed**

Within the contextualization of Human—machine interface and supporting firmware information and knowledge there may be cognitive predisposition to the way information and knowledge may be processed within an interface C3W Kernel. If critical constructs and associated domains are therefore skew the Human—machine interfaces information and knowledge critical path outcomes might not be met and skew the Kernel (e.g. biological and non-biological).

Temporal entanglement of the interface memory with information–knowledge cipher–prima strings further complicates the interface C3W Kernel. This Kernel plausibly would be

C3

continnum:

Clarifying roles and responsibilities

Improvement of performance (system to personal)

W semantic Temporal Entanglement Modelling for Human - Machine Interfaces 249

Identification of coordination surfaces and resource gaps to enable project completion

Identification of system improvements that need to be made (NCHRP 2006).

Fig. 1. Cycle of planning training, exercises, and improvement actions (NCHRP, 2006)

achieving wisdom integrated management information system (MIS)

The basic conceptualization seems to have a relationship with traditional 'strategic management planning (SMP) systems and processes (Fig 2). The journey commences with a

develop drivers of reasoning might gain an human-machine evolutionary jump in

 data interchange (EDI) and data cube aggregation via information packets by way of human–machine interfaces (neuro–fuzzy wisdom sub–delivery engines) could exist Constructs are likely to be shown to exist and may act as a temporal meshing continuum of events and entities within critical decision points (Ronczka, 2006).

 Demonstration of operating procedures through to communications Improvement of communications,and operations with coordination

adaptive and assimilation the users preferences for how the presentation of KILDEE's is undertaken. What may exist are Human—machine interfaces information and knowledge critical path for Kernel (e.g. biological and non-biological) with a number of Rubik– Schlangen type three–dimensional system and wisdom–based delivery engines.

The associated firmware changes might in turn be required to be enabled in the WOSSI mapping systems that essentially allows wisdom to be identified from the lower order delivery engines information, knowledge, reasoning and understanding. This is suggested to be undertaken in an open–system (may be additionally known as open–source) to allow C3W for self correction. C3W Kernel self correction might be useful for Biorheology interfaces to help overcome impairments in Humans, weapons systems, wargaming.

Fiscal responsibility has recently been highlighted as an issue for general management that flows onto IT projects. These projects may have complex interconnecting engagement threads and stakeholder partnerships for a given business operation space.

Such a view is not uncommon of Cost benefit Analysis (CBA): "One of the problems of CBA is that the computation of many components of benefits and costs is intuitively obvious but that there are others for which intuition fails to suggest methods of measurement" [1].

Problems associated with ranking projects tend to involve complexities with determining value for tangible and intangibles. A simplification is required for IT projects to drive clarity of how to achieve efficiency outcomes as traditional Benefit to cost ratio (BCR) has shortcoming for a given scenario—context.

The problem addressed by moving to 'Wisdom open–system semantic identification (WOSSI) mapping, is therefore to simplify the outcome of leveraging evolutionary jump in the way to control and management the systems of gates as entities, events and interaction change. To move one needs not to be stuck in the conceptual phase of design with complex digital circuit mathematic and logic Truth tables. Secondly, WOSSI uses cognitive bases with hybrid semantics to facilitate moving from the macro, meso, micro, and quantum–nano scales with minimal support conjectures [9].

Problems that need to be addressed in the context of impairments in Humans, weapons, gaming (wargaming) systems tends to be the following:

