**3. Teaching and learning technology tools**

Utilising for instruction and learning Technology can be used to engage students with online resources that will enable them to finish assignments while continuing to use their devices for electronic purposes. Whether students are working on a research paper, exhibit, science project, or a description of mathematics, educational technology supports them. There are enough tools available to make the process more engaging for students. Accessories for gamification or educational games like Kahoot! By incorporating game elements like competition, rewards, and point accumulation, Quizlet and Gimkit can enhance the appeal and interactivity of learning. With the help of these accessories, students can create tests, flashcards, and other tasks that they can do alone or with other students. By incorporating videos into lessons, video content accessories like Edpuzzle and Playposit can enhance student engagement and make learning more engaging. With the aid of these accessories, instructors can record student progress and incorporate interactive elements into videos, like quizzes and discussion questions. Adding videos to lessons using collaborative tools like Padlet and Google Docs can enhance student interest in learning. With the help of these tools, teachers can monitor their students' progress and incorporate interactive elements into videos, like debate questions or quizzes. Learning can be made more engaging by using adaptive learning tools like DreamBox and Aleks, which offer customised learning experiences for every student. These tools use algorithms to modify the content's difficulty according to the individual strengths and weaknesses of each student. By offering immersive experiences, virtual and augmented reality tools like Nearpod VR and Merge Cube can increase student engagement in the classroom. With the aid of these resources, one can carry out scientific investigations, explore historic locations, and represent difficult ideas.

Other augmented reality apps like Wondershare Filmora, Flip, Google Forms, Primary Access, Socrative, Panopto, Class Dojo, Screencast-o-matic, Clickers, Camtasia, Edvoice, Poll Everywhere, Background Noice, Tegrity, Celly, Venngage, Trello, Remind, Cold Turkey, and Xtranormal are also examples of learning technology tools for student engagement. Wondershare Filmora is a video editing software that incorporates all the features that a student or teacher looking to edit a video project would want, such as playable accessories and ease of use. One of the best and most popular video recording devices, Panopto is utilised by hundreds of colleges and universities worldwide to capture every activity that takes place in the classroom. Students can also receive a live feed of lectures that are recorded, and presentations completed in class can be reviewed at a later time. Students can play educational games in the classroom with Class Dojo, an engaging tool. Students create their avatars, award and deduct points for good behaviour in the classroom, engage in debates, and apply other soft skills to the teacher and the class. The programme can track student attendance, generate information-rich graphs for teachers, and provide important metrics that enable teachers to modify their pedagogical approaches while upholding the standards of the classroom.

An online tool called Screencast-0-matic records everything educators do on their computers. The software operates directly through its websites. With the help of the

#### *Teaching and Learning Using Technology DOI: http://dx.doi.org/10.5772/intechopen.114246*

instructor, it can record a video, add audio, and then have the students watch it on a projector. Clickers are a tool that teachers can use to gauge their students' comprehension of concepts and level of engagement with the material. Teachers can use an overhead projector or a mobile device to project questions, and students can use clickers to respond to them. With the help of this exercise, teachers can accurately assess how well their students understand the material and modify their lesson plans. One of the most widely used and highly regarded classroom flipping tools is Camtasia, which enables teachers to quickly and easily incorporate lectures, flashcards, demonstrations, visual elements, and audio into a video. Edvoice is an additional feature-rich communication tool that includes tools to help prevent harassment in the classroom in addition to lesson planning and rubrics, messaging, announcements, and notifications. Everywhere there is a pool, there's also a perfect opportunity for students to provide feedback, letting the teacher know what they like and dislike about a presentation or video they have uploaded. Students can focus on the teacher's presentation in class, on each other, on the material, on an assignment, and more with the help of background noise tools. In addition to reducing excessive noise, background noise helps students focus on their work.

Tegrity uses a computer to record every educational activity, including the addition of sound and visual effects and then publishes it for the students to view. Celly assists educators in forming groups, which are essentially mobile social networks of individuals who can communicate with one another through mobile phones and other wearable technology. To appeal to both visual and textual learners, Venngage develops interactive lessons, over assessments of students, data analysis, real-time student responses, and the ability for educators to visualise their data in an infographic style. Students can use Trello, a free software that is incredibly simple to use, to create workflow diagrams. Multiple students can be added to the same panel, which is great for project teamwork. Another effective tool for instantaneous communication between educators and parents is Remind, which allows for the transmission of brief text messages across multiple devices. Using a tool called "Cold Turkey," educators can block out specific websites or the entire internet so that students can concentrate on their assigned work. They can even have students use it for a short while during class writing time to increase productivity. Xtranormal is a free technological tool that offers a variety of features that enable educators to create short films featuring virtual characters and incorporate audio through excellent text-to-speech capabilities. Because these extra tools are interactive and simple to use, they can also be used to actively involve or engage students in their learning for online teaching and learning. The ability to use technology as a tool to improve instruction and meet learning objectives, as well as the ability to help students use technology to leverage effective learning, are competencies that educators must possess to successfully integrate technology into their classrooms [5].
