**5. Conclusion**

In a rapidly changing world, education needs to keep pace with developments. As today's growing generation is born into an online world, education needs to open up to smart devices. The application of digital storytelling or gamification in education shows us a possible path to this.

My article deals with the innovation of a specific university course and its effects. First, I briefly introduced the methods I used, then I showed how I innovated in my Algorithms and Data Structures I and II courses, and finally, I examined how my changes impacted my students. In addition to the student's feedback, I also investigated the impact on their performance.

In summary, the high participation of students in the surveys, the content of their answers, and their achievement clearly proved that the use of these computational thinking teaching activities increases the efficiency and quality of the knowledge transfer process, helps in understanding and deepening the course material, and adds color to the lesson. In all the surveys, students clearly expressed their satisfaction and became more interested and motivated.

Based on all of this, I recommend using the innovative methods presented in the article in higher education, which can be used to improve computational thinking skills even more.
