**1. Introduction**

Based on their relationship with the information society, we distinguish between generations X, Y, Z, and Alpha [1]. Members of Generation X, today's 36–50-year olds, are referred to as "digital immigrants." They are the ones who have come close to the Internet in their adulthood. Members of the Y generation were born in the 1980s and 1990s and are called "digital natives" because they were exposed to the Internet as young children. The members of Generation Z are mostly high school students, but their first representatives have already started their university studies. They are the "Facebook generation," who do not even know what life is like without the Internet anymore, their primary communication interface is no longer e-mail, but social networking. Lower school and younger children make up the Alpha generation. The use of personal communication devices is a matter of course for the members of the Alpha and Z generations, they wake up and go to bed with smartphones, they are always available and constantly connected to each other online. They can easily manage the rapid flow of information and often change their activities during multitasking. Thus, it is difficult to capture their attention with traditional, frontal tools. They prefer visual presentation over long, unstructured texts.

**Figure 1.** *Student feedback on the use of video.*

Of course, there have also been many criticisms of generational theories (e.g., [2]). It is true that the differences between individuals are more diverse than the differences between generations, however, the learning habits of today's students have changed. In one of my surveys, I asked students about their learning habits using an online questionnaire. Over several semesters, I was able to interview a total of 128 students, 69% of whom preferred watching the tutorial videos, only 16% of whom chose the text notes, and 15% of whom chose the presentation (**Figure 1**).

All these results show that it would be important for us as teachers to introduce new methods in our classes that better support the communication and motivational structure of today's net generation.

A possible solution to this problem is the application of digital storytelling in education and gamification These methods also fit in with the philosophy of computational thinking, so their application supports the development of computational thinking skills.
