**6.2 Applications of VR and AR**

Various sectors, including manufacturing, education, healthcare, and entertainment, have utilized VR and AR. VR gaming and 360-degree videos have gained popularity in the entertainment industry, while AR has been used to enhance live events and create interactive experiences [46]. In education, VR and AR can provide immersive learning experiences that allow students to explore historical sites, visualize complex concepts, and practice skills in a secure setting [47]. VR is used for pain

*Perspective Chapter: 5G Enabling Technologies – Revolutionizing Transport, Environment... DOI: http://dx.doi.org/10.5772/intechopen.111671*

**Figure 4.** *A lady in AR glasses.*

management, rehabilitation, and surgical training, and AR is used to assist surgeons during procedures [48]. Healthcare has also benefited from these technologies. VR and AR have the potential to simplify procedures, enhance instruction, and support product design and prototyping in manufacturing [49].

As developments in software, hardware, and content creation continue, the future of VR and augmented reality holds a lot of promise. The development of new display technologies and input devices may further enhance immersion, and the integration of artificial intelligence and machine learning may result in experiences that are more realistic and personalized. The impact of these technologies on society and our interactions with the outside world will continue to expand as they become more affordable and accessible.
