**5. Conclusions**

Inclusivity in games represents a design quality which allows users with a wide range of skills, needs, and backgrounds to resonate with a game and have a great experience. All players need a degree of accessibility to properly play any given game. Players need mirrors to see themselves and windows to see what they could be and how others live [15]. When players' needs are not taken into consideration, interaction barriers occur in the game, preventing players from using the system or delivering them a bad experience. Inclusive games support players' visual, hearing, motor, and cognitive needs. In addition to enabling access, the game should be easy to use, provide a good user experience, allowing players to thrive through game challenges, and allow players to identify themselves with the game. Inclusive games are developed by diverse teams which emphasize the growth of the entire team and review the intent and inspiration of the games in development. Inclusive games offer worlds rich in perspectives, visual and cultural presentation, which consider access and support in distributing the game. Grounded in development and research experience, processes for designing for inclusion should happen throughout the life of a studio by engaging the entire team, developing core values and specific guidelines, then implementing those in an interactive cycle of designing, testing and modifying games. The review of completed projects, as well as ongoing practices, keeps a design team up to date in their initiatives. Finally, teams with successful approaches and recommendations can share their progress with the industry, to ensure that games developed in the field continually improve.
