**Steps in bugfixing:**


The essential part of this activity is that students practice the three types of game testing, being on both sides: testers and developers. So, students implement earlyaccess game testing in a broader context.

We have already described the essence of playtesting. The observer should be able to identify the player's "leave" but should not be offended by any negative feedback. On the contrary, the playtester should think out loud, be able to reveal his prejudices, and justify why he likes or dislikes something about the game.

Students can test the game in an early-access version if one is available. Or they can test their games with each other. It all depends on how the educational course is structured.

In the next subchapters, we will present multiple outputs of this activity.

### *2.4.1 Testing of early-access game bushfires: animal rescue*

This chapter presents an example of game testing of the early-access game carried out in 2021. The game is currently available on the Steam platform.

**Game:** Bushfires: Animal Rescue.

**Developer & Publisher:** Flying Butter Games. **Version:** Early-Access.

## **Playtester 1, male:**

• *Characteristics:* I consider myself 1/3 Achiever and 2/3 Explorer. I'd say I'm a Midcore gamer, and I like a big open world to explore. I like games where the player has to fulfill various tasks within a level. While playing, I want to logically think about how to pass the level with the highest score, and I enjoy the high-level difficulty.


