**Playtesting:**

	- Very nice concept of the game with a unique world.
	- Refill life by collecting feathers.
	- I like that players can collect many different achievements in levels. For example, it is a lucky surprise to get the achievement of being lost in the woods.
	- I like it is possible to achieve also objects different from feathers, e.g., skins representing each game level.
	- It is exciting for a player that every level has a different theme, various traps, and enemies.
	- It is great that the way to the goal is not precisely defined. Mostly there are multiple paths, and to fulfill the level requirements, the player must explore all of them.

**Figure 8.** *Example of bushfires game – Different icons for the same functionality.*

	- The disadvantage is that there are no checkpoints in the levels, and it is always necessary to start over. It would be appropriate to add at least one checkpoint for each level.
	- The music at the Halloween level does not fit the theme. Something scary or indicating the Halloween theme would be more suitable.

### **Usability Testing:**

