**Acknowledgements**

We wish to thank the developers in the Learning Games Lab at New Mexico State University. The team's constant efforts to improve accessibility in their games has enabled this publication: We recognize the contributions of everyone on our team in making games better and helping us articulate these processes for others. Special thanks to Amanda Armstrong for guidance, wording and continued work on issues related to diversity and representation. We also acknowledge the contributions of Bridge Multimedia (specifically, Matthew Kaplowitz) for consultation and advice, which contributed tremendously to the process initiated in this work, and Amy Smith Muise for improving the written quality of this paper.
