**Chapter 9 165** Methodological Approach in the Development of Specific Games in Elite Soccer *by Javier Vilamitjana, Julio Calleja-Gonzalez and Diego Marqués-Jiménez*

Preface

Games both as activities and as a basic educational tool are not only important from birth to death, but have been so from the beginnings of human society to the present day. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Indeed, games and the gamification of some human activities on various platforms have become an important part of our daily lives. Even philosopher and pedagogue J.A. Komensky spoke of "a school through play". Games in all shapes and forms contribute to the development of society. Today's young people will have played at least one game during their life, and as technologies develop, more people are playing games than

Modern game theory as a science is a very broad area. This book seeks to reveal part of what lies behind the "curtain" of game theory as a whole. It describes some game types, game theory tasks, the math background to game theory, game semantics, rule development, game goals or objectives, and the mechanics, design and development of the field, including computer games. The book includes, but is not limited to, a description of multiplayer and single-player games, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous games, turn-based games, complete and incomplete information games, scoring systems, and optimal play or winning strategies. Further topics include optimization of turns, time games and game complexity, games testing, games evaluation, games presentation, and the social, economic and business impact of games. Finally, there are the education and

I would like to express my sincere gratitude to all the authors and co-authors for their contributions. The successful completion of this book has been the result of cooperation between many individuals. I would especially like to thank IntechOpen Publishing Process Managers Marina Dušević and Dragan A. Miljak for their support.

**Branislav Sobota**

Košice, Slovakia

Technical University of Košice,

training aspects of gamification, or learning through playing.

ever before.
