*DOI: http://dx.doi.org/10.5772/intechopen.105974 Making Education More Brain-Friendly through Gamified Instruction*

Gamified learning supports this with its task-based approach towards learning. Students are tasked with figuring out how to successfully complete each assignment. They then submit each assignment with the hope that they have met each benchmark. However, benchmark completion is only part of the learning. A good gamified task will be one that does not explicitly give students the answers, but lets them discover the knowledge. The gamified classroom provides students a repetitive platform for 'trial and error" as benchmarks are reached. This occurs as students attempt to solve an objective by increasing the efficiency of the neural pathway to quickly process a problem. Pujol et al. [21], note that such regular use of particular neural paths become more myelinated, leading to neuro-efficient connections within the brain. Learning a sport or playing an online game are examples of this and prove to be brain friendly.
