*Making Education More Brain-Friendly through Gamified Instruction DOI: http://dx.doi.org/10.5772/intechopen.105974*

need for immediate satisfaction diminishes the desire for long-term engagement as with traditional modes of education (i.e., top-down, teacher-fronted methods), making it increasingly difficult to maintain learner interest without the compulsion to engage in constant internet activity.

Although a premise for inattentive learning is possible with any form of novel educational approach, gamified learning, when carefully incorporated into course objectives, can serve to provide the type of intense, goal-focused activities that embrace higher dopamine levels driving the brain-friendly classroom. As further developments such as AI and the evolution of the VR world create new ways to implement gamification in the classroom, teachers will be continually called to reflect on gamified approaches to teaching and learning in light of the neurobiology of learning. In this respect, this chapter serves as a call for further discussion on additional brainbased maxims that underpin the use of gamification technology in the classroom.
