*Research on the Design of Interactive Games of Intangible Cultural Heritage Based on HTML5 DOI: http://dx.doi.org/10.5772/intechopen.106611*

The background sound Pipa performance "ugly end and Yin beginning" is always accompanied with the opening of the applet. The animation is loaded, and the representative string Pipa patterns and cloud patterns are selected. After entering the main interface, there will be a male and female dulcimer and erhu performance scene. The HTML5 program will spread the folk art knowledge to the public in the form of question and answer. Many knowledge points are assessed by loading audio for the purpose of interactive assessment with the audience. The answer results of all the questions will be presented in the form of different interface sounds, and correct answers and relevant expanded knowledge will be displayed on the screen for knowledge assessment and publicity, achieving the original intention of HTML5 production. In the loading process of specific audio, we should pay attention to intercepting the most representative part of the audio, so that the audience can quickly grasp the key points of audio in the shortest time and make rapid and accurate judgment on specific knowledge points such as musical instruments, playing places, and Quyi categories. At the same time, the audio should also be as realistic as possible to achieve auditory pleasure.

Similar video loading can also be seen in the publicity of intangible cultural heritage activities such as HTML5 Tai Chi and Sending a king ship. This kind of audio loading needs to intercept the activity as part of the essence in a short time, so as to more accurately convey the main characteristics of intangible cultural heritage to the audience.
