*Introductory Chapter: Games, Gamification, and Ludification, Can They Be Combined? DOI: http://dx.doi.org/10.5772/intechopen.109101*

that allows users to advance the game and reveal the culinary information that is gradually revealed by the system within the cookbook. However, an alternative way to explore the information is to visit the businesses and gain the necessary game points, a process that is actively supported by the gamification design. Ultimately, as the points from one or the other process are not enough to reveal the whole recipe data set, the user is drawn in and completes part of the available tasks to gain access to the information, offering a customizable yet ludified process that builds up dynamically.

Hence, when "ludification" needs to be implemented, we need to be able to describe the design of the enjoyment mechanisms that take place and generate that feeling. This process is still in its infancy and more work is required, in order to produce a method that describes in a deterministic way the functions of systems that focus on enjoyment, as today, this function is overlooked in existing system designs, such as educational software and other application areas of gamified systems.
