**7.1 Dissemination**

The intention was to offer TNAR to the general public, but this proved unworkable due to accessibility concerns and the potential alienating effect of this on incidental

**Figure 4.** *TNAR In-use (2019).*

audiences, related to WIFI™ availability and software compatibility. Therefore, seven participants were invited to take part at Temple Newsam, with their experience designed to model those of an incidental audience as far as possible (**Figure 4**). Of the seven observed, two were deemed to be expert users, in that they had significant previous experience engaging with mobile augmented reality applications. These participants were included as a form of control in a bid to understand the impact of technological familiarity on the engaged experience [62, 63]. The TNAR application was also displayed, in the form of a 2-hour workshop, to 20 invited guests. In this scenario, participants were given contextual information relating to the project, their interaction was recorded, and written feedback was obtained post-participation.
