**6. Conclusions**

When the terms game, gamification, and ludification are used to describe the playful aspects of processes, it is common for developers to often not use them accurately in order to describe that particular function of their designs. Clearly, a gaming experience contains the gaming process and supports gamification design practices, but those aspects do not guarantee that the end system will be enjoyable. In other words, a gamified process can end up in a highly competitive and stressful task that does not necessarily generate the intended feelings.

In our case study, we have demonstrated how this is achievable by providing a system that combines all three terms. The narrative components allow users/players to experience the breadth and depth of the historical content and culinary experiences that can be either virtually or physically visited. The game components implemented through questions and quizzes on the historical information are clearly the method
