**8. Design studio quiz game design**

The comparison of good vs. bad practice summarised in **Table 2**, was used as a guidance to evaluate practice of gamification activity, in the 'Design studio quiz game' presented in this case study:


The top three winning teams are announced upon completion of running the game over a duration of at least 2 weeks, as part of module delivery. Some of the key questions contained on the quiz cards were addressed at a stage post-completion of the gamification activity (practice and mastery).
