**12.2 Digital tools currently available for mathematics include the following in terms of general uses and overlapping categories**


*Perspective Chapter: The Impact of Digital Education on Modern Educational Institutions DOI: http://dx.doi.org/10.5772/intechopen.108058*

## **13. Identity in digital education**

The identity is shaped by various perspectives. Understanding the relationship between human being and internal/external factors is a key to understand the identity correctly. There are five principal conceptions of identity that are commonly invoked and they are widely prominent in philosophical thinking. They are; identity as self, identity as narrative, identity as difference, identity as consciousness and identity as position. Each of these metaphors are associated with a distinctive endowment of desirable attributes and capacities and each sees identity as derived from different sources and as invested in different dimensions of human existence [20].

Identity as mind places literate practice as a tool for coming up with abstract concepts that some students who have evolved are in higher conscious levels and those who have not are in lower conscious level. Identity as narrative depicts those stories such as tales, myths places an individual in his own identity implying that people are constructed from the stories others tell about them and their experiences. Identity as difference situates literate practices as an artifact of the targeted difference. So that literacy itself is seen as differently practiced dependent on the race, ethnic, and cultural practices that a person is tied to. Identity as a position metaphor takes into account discourse and narrative. It provides that the social positioning of students via everyday discourse, text, or other media places them on their identities based on gender, race, and other sorts of subject. Identity as self-metaphor emphasizes more on how identities are different [13].

In the current order of the world, it is significant to get identified by one thing or another, for example, the name of user in social account. Identity of a person in social media determines the social positioning or location in a society where a person lives. However, getting the appropriate kind of identity can also be a challenge for people and groups such as race and the adolescents as a consequence of the obstacles confronted in the quest for developing identities. Because of identities such as race, gender, and minors, different forms of discriminations and privileges accompany the identities. Since the attributes describe identity, they can be used to determine the boundaries on what students are capable of becoming. Students can build the perceptions of them in social media as influencers, attractive, and vice versa [4, 10].

Each member of the educational community has a digital identity that serves as their representation. This includes not just the students, teachers, and full-time staff but also you are independent contractors, substitute teachers, parents, part-time employees, ad hoc faculty, partners, and others. This refers to anyone who supports education in any way, even if it's only as a back-end assistant. A list of characteristics that describe a person is included in each digital identification. Systems can recognize, safeguard, and service users thanks to digital identities, for example, by granting access to the applications that each person requires [10, 13].

Examples of informational pieces that can be used to create a digital identity include: username and password, purchasing behavior or history, date of birth, social security number, online search activities such as electronic transactions, and medical history. According to this viewpoint, a student's digital identity may develop as a result of their participation in online learning and the creation of digital environments. This participation, in turn, creates the pathway for students to acquire the digital tools that permit participation in and contribution to social practices (of teachers and students) and, subsequently, the pathway to becoming distinctive individuals and students. According to this perspective, students' involvement in both learning and designing digital environments can be considered as an active project to help them develop digitally [3].
