**1. Introduction**

Digital education has become a global phenomenon and an integral part of the student's life. It also has become a widely discussed topic in recent years. Digital education relies on technological devices that provide various ways of learning in this era. It contains instructional materials (e.g., course textbooks, research articles, videos, assessments, simulations, etc.) that are either licensed under an open copyright license or in the public domain. The Every Student Succeeds Act of 2015 (ESSA) served to require that technology is extremely vital in enhancing the students' learning processes [1]. Technology has therefore been utilized as an effective teaching assistant that allows for the achievement of multiple educational purposes. This includes training and simulation which provide new types of experiences involving

different mental processes, such as the method of training, practice and individual tutoring, creativity, problem-solving, simulations and educational games [2].

Digital education is recently essential for countries that are undergoing digital development and transformation. It facilitates teaching and learning by integrating digital tools and cutting-edge technology in educational practices. While the concept of digital education is not new, its role in educational institutions has substantially increased, teachers today rely on technical methods to promote digital learning and teaching, and the impact has been transformative [3]. Most educational institutions are adopting digital education as a response to the ever-changing digital environment. It is considered the perfect alternative for replacing the conventional whiteboard teaching in classrooms. Also, governments are currently taking necessary actions to develop policies that will expand the market for digital education in many regions as well as strengthen the wide range of opportunities that are developing from it. The US government, for example, ranks among the biggest consumers of eLearning services [4]. Using the most recent data, it can be determined that the US government has spent more than \$2.5 billion on staff and student eLearning resources [5]. The UK has traditionally been a pioneer in the use of digital technologies in education [6]. Nearly £900 million is spent on digital education annually in schools all throughout the UK. An average school in UK spends about £400,000 on educational technology [7]. In 2020 a total investment of 6 billion euros from the German government was directed to digital education, which also allowed schools to offer digital services to underprivileged students. Additionally, France committed 300 million dollars to digital education nationwide in 2020 [8].

On the other hands, many questions have been raised as regards the extent of digital tools' impact on students' creative skills. Although educators have turned their attention to the different patterns of thinking, especially creativity, in the past decades, there is a significant downward fall in creativity scores since 1990, especially in the fields of mathematics and science [9]. For example, it was shown that numerous young children in United States, most of children between kindergarten years and sixth grade, experience the most serious decline. One reason that might be responsible for such decline is the mental distraction caused by the digital tools in the current school generations [3]. The purpose of this chapter is to make an in-depth examination of the digital education in teachers and students' life and it positively or negatively impacts in their school performance.
