**Author details**

Ingrid Nery Mendes1 \*, Maicon de Araújo Nogueira2 , Filipe Valente Mendes3 , Otavio Noura Teixeira1 and Viviane Almeida dos Santos1

1 Postgraduate Program in Applied Computing (PPCA), Amazonian Development Center in Engineering (NDAE), Federal University of Pará (UFPA), Tucuruí, Pará, Brazil

2 Stricto Sensu Graduate Program, Master in Health Education in the Amazon (ESA), State University of Pará (UEPA), Belém, Pará, Brazil

3 Full Degree in Artistic Education (Plastic Arts), Federal University of Pará (UFPA), Belém, Pará, Brazil

\*Address all correspondence to: ingrid.mendes@tucurui.ufpa.br

© 2022 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

*The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic… DOI: http://dx.doi.org/10.5772/intechopen.102399*
