**Author details**

Dario Liberona<sup>1</sup> \*, Aravind Kumaresan<sup>2</sup> , Lionel Valenzuela<sup>3</sup> and Giovanny Tarazona<sup>4</sup>

1 Department of Business and Culture, Seinajoki University of Applied Sciences, Seinajoki, Finland

2 Department of Industrial Management, Vaasa University, Vaasa, Finland

3 Departamento de Ingeniería Comercial, Universidad Tecnica Federico Santa Maria, Valparaíso, Chile

4 Universidad Distrital Francisco Jose de Caldaz, Bogotá, Colombia

\*Address all correspondence to: dario.liberona@gmail.com

© 2022 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

*Serious Games Development and Impact for Business Education DOI: http://dx.doi.org/10.5772/intechopen.103085*
