**5. Conclusions**

In this chapter, an overview of the main steps and frequent problems of view synthesis are described. By starting from sparse input pictures, we showed a DIBR method that renders the parallax effect on a multitude of displays, allowing a user to experience new aspects of multimedia immersion. In the second part, a description of how one can start experimenting with the state-of-the-art RVS software is thoroughly explained to avoid common pitfalls.

As research progresses, novel methods to create view synthesis emerge, such as NeRF, however, recent research results demonstrate that DIBR methods will still reach high-quality performances [16], in real time, that will be highly applicable in immersive applications, for example, in the context of MPEG immersive video.
