**10. Design a prototype**

Choosing your eLearning authoring tools carefully, integrating the most effective game mechanics, and knowing when it's time to outsource are the secrets to serious game success.

A light version of the game was developed with most of the functionality and then got the feedback for testing players helped increase and solve many of the serious games improvement opportunities (**Figures 4** and **5**).

### **11. Test it with students**

This is an important step in order to learn how to teach and implement the gaming experience.

You learn aspect such has, you need to do short trial test of the simulation first and after training rounds, in this case two training rounds are suggested before the final round.


#### **Figure 4.**

*Segmentation characters and basic characteristics (own elaboration).*


**Figure 5.** *Team selection and creation example, with skills (own elaboration).*
