**9. Conclusion**

The chapter focused on a numerical methodology to assess the effect of building orientation and forms, and street orientations in terms of pedestrian level microclimatic comfort and natural ventilation of pedestrian level comfort conditions in historical urban texture within the dense structure of the city of the case study area, which is located in the historical texture of Montenegro region. The microclimatic conditions around the buildings in the urban texture depend on the layout design decisions of the buildings forming the texture and accordingly the actual wind condition conditions between the buildings. The actual wind condition is the result of the interaction of all kinds of ground obstacles around the buildings with the wind as well as the coming together of the buildings. It depends on the wind speed and direction at different levels from the ground and the shape of the obstacles (architectural form, physical plan), building airtightness (or permeability), and the position of adjacent buildings relative to each other (urban plan).

Making the design suitable for the microclimate in the urban texture; can be achieved by analyzing the wind speed and pressure differences between the buildings, choosing the appropriate place according to the natural morphology of the land, consciously designing the form of the building, placing the adjacent buildings, and arranging the distances between them correctly. The results obtained in the case study in question showed that; it has been observed that the desired air flows are obtained

### *Environmental Management - Pollution, Habitat, Ecology, and Sustainability*

even at very high wind speed in the areas between buildings, with the effect of the correct settlement in the urban texture and the correct spaces left between the buildings.

Consequently, architects and urban planners need to use wind and comfort analysis software effectively in the design process in-line with microclimatic comfort and sustainable urban planning sensitivity, both when making settlement decisions in historical texture and when making urban design and building architectural project design decisions in open land.
