**6. Virtual museums and contemporary pedagogy**

Virtual museums are created with innovative technology and represent the most modern virtual and didactic models. Their purpose is to ensure current marketing progress, they are part of an entertaining, but mainly educational digital - virtual space, where we can move, walk, respond to stimuli and gain certain knowledge [27]. The authenticity of visual - virtual objects and artifacts in a cyber exhibition depends on the processing and application of current technology. The originality of a virtual object is not always static, so it is necessary to approach it broadly, as it has the dimension of the original objects and we can not talk about copies, but illusions or even reproductions of missing articles that directly create a visual experience, but many times do not correspond to the original objects. and thus create hypotheses of the selected object, the artifact [28].

The virtual museum represents a hybrid concept [29] of a physical museum with digital flexibility of technological and technical equipment, while it has alternatives such as:


These alternatives are intended to support the diversity of the use of virtuality, from websites to virtual cyberspace. 2D and 3D exhibition (not to mention the application of anaglyphs, holograms, but especially the so-called augmented reality in the presentation process) serves as a tool for education and assistance in solving other research hypotheses. The aim of the virtual exhibition is not only the creation of virtual space, respectively. Cybercocks, but especially the spatial rendering corresponding to the real state of the monument or artifact in the relevant historical decade.
