**7. A few words in conclusion**

We can observe urban changes in culture in several spheres, but especially in the way of perceiving art and presenting cultural heritage. Today, it is no longer enough for visitors to present facts, as was the case in the past. It is necessary to process the overall context and create a diverse art and life of previous generations. Cyberculture components can handle this attribute.

We can also observe a fundamental change in the influence of cyberculture in museums, when documenting in the form of exhibition, educational and scientific activities. Cyberculture in the presentation and protection of cultural heritage can modify the basic emotional elements that affect human organs to such an extent that they evoke the impression of infinite space. The artificial virtual world, in which the human visitor feels without limitations and boundaries, is created with the intention of direct participation in the cyber world. Existing virtual exhibitions have created certain standards for the presentation of artifacts and individual themes.

This situation can be reflected from the opening of exposures to cyberspace at the turn of the 20th and 21st centuries. It is the openness of free cyberspace that creates new types of presentation of cultural monuments and artifacts to the public. It is one of the globalization trends taking place in museums and monuments. With the help of accessible cyberspace (eg. virtual tour), every potential visitor gets the opportunity to look at the world's cultural uniqueness. Year-on-year, European archeological sites (eg Pompeii, Herculaneum, Lasaux Cave, etc.) as well as American natural curiosities (eg Grand Canyon or Niagara Falls and others) will receive the most "clicks". Adherents of cyberculture also welcome the application called "Live" as a positive side, t. j. live broadcast from relevant sites. In recent years, this trend of a lively, current environment has also been applied to the largest cities in the world, or tourist sites. Most of the world's museums and galleries already have a similar treatment. It should be noted that negative attitudes prevailed among the conservative group in making the cultural heritage accessible in the cyber world.

At present, the mentioned phenomenon is supplemented by a new technological element, i.e. j. 3D reconstruction of ideal forms and shapes of existing cultural monuments. This type is mainly used by important tourist regions (eg. 3D Ancient Rome, 3D Louvre, etc.) using portable audio- guides.

The phenomenon of cyberculture is an extraordinary component of the presentation and its possibilities are almost limitless. For this reason, a wider application would be needed in the humanities, which lags behind the technical sciences. It is only up to the researchers of the humanities which direction their future will develop and what position they will build in the university environment.

## **Acknowledgements**

The paper is part of the solution of the grant task APVV-18-0196 Knowledge of the Nitra capital M. Bel (interpretation and application) and KEGA 005UCM/4- 2019 Natural conditions of the Nitra capital in the 18th century from the perspective of M. Bel (university textbook).

*Cyber - A Digital Cultural Heritage in a Museum and University Setting DOI: http://dx.doi.org/10.5772/intechopen.97296*
