**5. SYNTHESIS PoP use in different use cases for pilot tests**

The three platforms SYNTHESIS is based on, namely iGuide/SYNTELESIS, Narration/AFIGISSI, and wayGoo have been tested in different use cases, environments, and applications as pilot tests. Below we make reference to three such use-case scenarios by summarizing the use case environment, the scenario used and the targeted audience and objectives.

The developed solutions in the three use case pilot test scenarios aimed at analyzing the of SYNTHESIS and the three platforms within it, in terms of the efficiency and effectiveness of creating immersive experiences in the context of DICE. The three carefully selected use cases demonstrated the ability of SYNTHESIS, and the three platforms is made up of, to create:

a.**iGuide Knossos VR: An immersive 3D VR tour guide for the palace of Knossos** [22], a blueprint paradigm for touring and experiencing archeological sites that are partially or totally ruined, with the help of mobile and VR/AR technologies, either in situ or remotely [2–4], **Figure 11**.

In March 1900, on the Greek Island of Crete, Arthur John Evans, a British archeologist, unearthed what he called the Minoan Civilization; a colorful world that seemed forgotten by time. A blend between reality and imagination, the reconstruction of the Palace of Knossos has become an iconic symbol of the past, triggering endless debates and providing a rich canvas for creative reconstructions.

iGuide Knossos is a HD/3D VR reconstruction of the Knossos Palace that merges Evans' vision of the site with contemporary archeological evidence. It is

**Figure 11.** *iGuide Knossos is a HD/3D VR reconstruction of the Knossos palace.*

meant to be used as a VR edutainment environment, providing a fertile ground for future development of educational, entertainment and action games such as Fruzzle, Knosseau and Knossos Labyrinth (thumbnails provided), which are using the Minoan civilization and myths as a foundation for their action play.

