**7. Additional prospects for using VR**

Also, it should be noted that the concept of motor learning forms the basis for the scientific substantiation of the integration of vocational training into rehabilitation practice, which will expand the possibilities of social adaptation of patients with a disabling disease, will contribute to their subsequent professional integration through training in professional activities, taking into account the existing motor or

sensory deficit. This concept makes it possible to use VR to model specific conditions for teaching patients with movement disorders for their subsequent professional integration into society.

Today this problem is quite urgent, since any professional training is primarily focused on patients with intact motor impairments or their minimal severity.

In the context of the wide possibilities of VR for modeling a wide variety of conditions and tasks using various sensory channels, it can be assumed that its use will be in demand for the rapid formation of the necessary environment, which allows to restore not only any lost skill due to the developed disease, but also for the training of professional skills in patients with pre-existing movement or other disabilities.

An important factor influencing the improvement of the effectiveness of rehabilitation in VR is the possibility of its use as remote rehabilitation within the framework of the telemedicine concept.

Such a combination is possible only in conditions where a clear assessment of biometrics is available, which of course is possible in VR. The use of artificial intelligence algorithms will allow automating the process of motor rehabilitation, taking into account the initial personified clinical data.

Effective approaches to rehabilitation should include targeted training, individual feedback based on multisensory interaction, an individual exercise schedule, a fairly long and frequent repetition of motor exercises, exciting game scenarios, individual rehabilitation programs taking into account the characteristics of motor deficits and individual preferences of the person being rehabilitated [73].

Attention should be paid to the need to further form the evidence base for assessing the effects of rehabilitation in VR and the contribution of individual elements that form neuro-feedback through various sensory channels and primarily through the proprioceptive channel, which allows the formation of explicit interaction with VR objects, identical to the interaction with physical objects [74–76].
