**Abstract**

From the timeline of the year, 2012 MONECT has been aiming towards the conceptuality for developing the formulation of making a virtual remote controller for a wide range of variety within the context considering various types of devices and peripherals consisting within the prospective realm of virtual controlling. Moving forward, where recently in the timeline for the year of 2017, the including of the functionality of that very same aspect with numerous advancements which was termed and computed as a remote desktop session with gaming control for a wide variety of games which includes games like Racing, Frames Per Seconds (FPS), Role-Playing Game (RPG) along with many more where each type of gaming aspect was equipped with its own perspective type of setup and a familiar type layout for the users who were considered for having different types of controllers for each specific gaming style and associated gameplay render. The project prospect evolved further within the year timeline of 2019–2021 which introduced and revolved around the rapidly deployable features and functionality with integrated advancements in terms of computing and gaming as a whole. Based on that deployment project outcome and developmental scope of the research, the application utilized the full use of the provided onboard sensors to give the user the ultimate experience while performing gameplay (for example, like the Accelerometer sensor, G-Sensor, Gyroscope sensor, Camera sensor etc. with many more). Each of the sensors controlled a different particular aspect of control. For instance, Frames Per Second (FPS) mode triggered and enabled the Gyroscope sensor which would allow the user to aim at their perspective targets for a solid headshot kill. On the other hand, the Race mode used the G-Sensor to enable steering mode of movement in the form of any vehicle. Besides that, the virtual remote sessions brought about the privilege and also gave each user a simultaneous interaction among devices and peripherals with real-time remote access at any given moment in time of usage.

**Keywords:** Virtual joystick controllers, Real-Time remote sessions, User-associated, remote access, Simultaneous session access, Real-Time interactive gameplay
