**3. Virtual gaming layouts**

In terms of gaming, a gamepad is an essential aspect concerning performance and accuracy in terms of computation for any rendered gameplay. For a competitive gamer or a noob or just a random player in the realm of shooting, chasing, drifting, controlling, precise allocating of targets, navigation view is of apex value and these are the aspects what determines the outcome of scoring the final win and emerging as a champion for the context on the perspective. Making the apex of head shot kills with the absolute precision and accuracy. All these prospects revolve around the control from the player and his ability of control from his associated device controller. The better the control the higher the probability on the chance of winning. There is a saying that accumulates and prioritize on the matter of selection for a controller that, more frames mean more kills and more frames means victory is at hand with absolute dominance. For competitive gamers it comes to down to the spilt second of a shot which determines the victory outcome for any gameplay.

#### *A Revolutionary Gaming Style in Motion DOI: http://dx.doi.org/10.5772/intechopen.100551*

According to the stats, the gamepad was invented and introduced in the year 1983 which got released later in the year 1985. But in that era of time, it was much complex and very hard to manufacture. After Technological improvements in the recent years, the scale and quality of gamepads has exceeded the gamer expectancy. Still despite all the advancements, it's still a very costly deal when it comes resolving around gaming setup and control efficiency of the associated peripheral devices. The apex root major fact to consider, would be the implementation of the wiring that is associated with its devices.

Next concerning gaming, the setup of gaming peripherals is what alters the course of achievement in terms of performance, efficiency, control and having the optimum machinery. The concerning factor on this issue is the aspect of cost. Cost brings down the scaling factor in terms of machinery and the control for its associative peripherals. Because the better the machinery the higher its cost will be. On the scaling of performance many factors change the perspective of usage and its ability to perform at its level of apex. Graphical computation, frame enhancement, memory mapping, process emulation, terminal sequencing, environment adaption, buffer render varies to a great extent when considering the machinery integration. This limits out the user experience in various states of matters considering for any kind or type of rendered gameplay in real-time interaction.

After the innovation of smartphone concept and its connectivity of control sparked the world, it completely changed the landscape in the realm of gaming and computing to a whole new level. Considering the modern day to day activities our whole assembly of work revolves around smartphones. These smartphone devices have become our daily companions in terms of usage and activity to a great extent. Various technical companies provide us with different sets of smartphones which comes well equipped with many sets of sensors and that is where the application comes to play. The application provides advanced functional utility features which comes well equipped with a variety of virtual joystick controllers/layouts (**Figure 9**). Each of the features provide real-time simultaneous interactive sessions in any given time of usage and activity for any type of gameplay (**Figure 10**).

To make the experience at the level of apex, the user could add and design their personal custom controllers/layouts accordingly due to the fact that, the application was built with the conceptuality of being user-friendly and the scope for its updating was also provided for real-time gameplay sessions (**Figure 11**). Along with the flow of time based on new release of games and their popularity with demand side by side attached with user needs, the layouts will be deployed with updates in each respective time of gameplay and collaboration.

The application had a collaboration with FAMICOM which has been built-in with the app and has an approximate of 31 games included which users can directly open and play (**Figure 12**). And if the user has personal games installed in their PC, then they can directly configure the layout from inside the game settings like an ordinary gamepad or controller. The application will integrate itself automatically. Next, the user just needs to assign the key buttons as per their desire and choice.

What sets this approach above others is the fact that, each prospective had its own set of layouts and if the user desired for any changes or alteration or modification one could make their custom personal layout as well because the user had the option for adding their design layouts. What makes this application unique because due to the fact that, the real-time interaction gameplay with simultaneous interactive sessions for any type of rendered gameplay environment.

For the virtual joystick controllers, its similar to physical gamepads and joysticks when plugged in and configured from user end for each specific key to key or button to button selection. The same functionality and perspective apply to the virtual controllers as well. So, the user can set each key button as per their usage choice and

#### **Figure 9.**

*Virtual gaming layouts for different variety of games.*

**Figure 10.** *Virtual gaming layout in a desktop real-time session.*

**Figure 11.** *Real-time gameplay session.*

**Figure 12.** *A collaboration integration from FAMICOM.*

then all ready for gameplay. The only difference was that it was virtual & remote and operated in a real-time dynamic session for simultaneous interactions among the associated devices.
