**2. Virtual world and desire of creation**

#### **2.1 Human desire for creation**

Humans have an instinct for creation, and this creativity is an important factor that distinguishes humans from other animals. The creativity of human beings has been creating the culture. The paper published in 2004 described the SeaCircle as the new concept of the culture, and it regarded the SeaCircle as human cultural activities for creating. In the concept of the SeaCircle, humans are the spiritual beings, and only humans constitute a culture. It explains the elements of insight of culture [2]. According to the SeaCircle theory, creativity is explained as an element of Open Mind and Spirit [3].

On the SeaCircle concept, the Metaverse can be interpreted as a space that allows people to be more immersed in creative activities by resolving some of the constraints on space and resources.

#### **2.2 Connection between the virtual world and the real world**

Recently, the virtual world and the real world have been developed in convergence. The First and Second Industrial Revolutions were the process of maximizing efficiency through division of labor, so the production of materials and the consumption of materials were separated. In the Third Industrial Revolution, as online transactions are actively conducted, data has become an important commodity, and offline transactions are gradually being replaced by online. In the Firth Industrial Revolution, an intelligent revolution is occurring as things and humans become hyper-connected. There is a convergence phenomenon in which production and consumption occur at the same time, such as social customization or digital DIY(Design It Yourself). The offline world composed of materials is dominated by Pareto's law, which attempts to own and concentrate on the core of 20% due to limited resources. On the other hand, in the online world of information, the Long Tail theory is applied to share and find opportunities from the marginalized 80% of customers. The Forth Industrial Revolution is creating a convergence world where offline and online meet. This convergence is being created in manufacturing, logistics, finance, automotive, sports, healthcare, education, food and everyday life. In addition, as the problems of material production and supply were solved in the First, Second, and the Third Industrial Revolutions, and interest in human personal desire and spirit increased in the Forth Industrial Revolution stage, a new convergence between offline world and online world are being created [4].

**Figure 1.** *Relationship between the real world and the Metaverse.*

### **2.3 Combination of virtual and real in Metaverse**

Political, economic, social, and cultural interactions appear in the Metaverse, which seems to mimic the real world. **Figure 1** shows the process of interworking and convergence between the real world and the Metaverse [4]. The Metaverse expresses an alternative world that cannot be achieved well in the real world.

In Minecraft, a virtual reality game platform representing Metaverse, as it became difficult to go to school due to COVID-19, UC Berkeley students created a campus inside the Minecraft game and held an event to hold a virtual graduation ceremony [5]. The president, guest speakers, and graduates all participated as Minecraft characters, and even the tradition of throwing hats after graduation was reenacted in Minecraft.

Roblox allows game developers to create games on the Roblox virtual platform instead of commuting to an offline office [6]. In Roblox, tokens are obtained in return for labor, and the tokens obtained in the game can be brought to the outside to be cashed.

In Metaverse, numerous users can freely trade goods and services according to the currency and transaction method provided by the platform. Both the virtual asset SAND of The Sandbox and the virtual asset MANA in Digital Land are listed on the exchange and are actively traded [7, 8]. This means that money in the virtual world in units of bits can replace money in the real world. Co-creating a game in the space of the virtual world means replacing the space in the space of the real world. This means that activities in the real world are data in bits in the virtual space, and the importance and reliability of these data are emphasized.
