**Author details**

Lucio Gros1 \* and Cécile van de Leemput<sup>2</sup>

1 Department of Psychiatry and Neuroscience, Maastricht University, Maastricht, Netherlands

2 Research Center for Work and Consumer Psychology, Université Libre de Bruxelles, Brussels, Belgium

\*Address all correspondence to: lucgros@gmail.com

© 2021 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/ by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

*Threats Arising from Software Gamification DOI: http://dx.doi.org/10.5772/intechopen.95963*
