Meet the editor

Dr. Christos Kalloniatis obtained a Ph.D. in Privacy Requirements Engineering from the Department of Cultural Technology and Communication, University of the Aegean, Greece, a master's degree in Computer Science from the University of Essex, England, and a bachelor's degree in Computer Science from the Department of Informatics, Technological Institute of Athens (now the University of West Attica). He is an associate professor

and head of the Department of Cultural Technology and Communication, University of the Aegean, and director of the Privacy Engineering and Social Informatics (PrivaSI) research laboratory. He is a former member of the board of the Hellenic Authority for Communication Security and Privacy. His main research interests are the elicitation, analysis, and modelling of security and privacy requirements in traditional and cloud-based systems, the analysis and modelling of forensic-enabled systems and services, privacy-enhancing technologies, and the design of information system security and privacy in cultural informatics. He has published several refereed papers in international scientific journals and conferences and has served as a visiting professor in many European institutions. Prior to his academic career, he served at various places in the Greek public sector including the North Aegean Region and Ministry of Interior, Decentralisation and e-Governance. He has a close collaboration with the Laboratory of Information & Communication Systems Security, University of the Aegean, and the Systems Security Laboratory, University of Piraeus, Greece. Dr. Kalloniatis has served as a member of various development and research projects.

Contents

**Preface XI**

**Chapter 1 1** Gamification: A Necessary Element for Designing Privacy Training Programs *by Aikaterini-Georgia Mavroeidi, Angeliki Kitsiou and Christos Kalloniatis*

**Chapter 2 21**

**Chapter 3 47**

**Chapter 4 63**

**Chapter 5 87**

**Chapter 6 109**

Supporting Named Entity Recognition and Document Classification

Accessible Learning Management System (LMS) for Disabled People: Project Development Based on Accessibility Guidelines, Gamification,

Social Factors Influence on Accounting Students Attitude to Use Games

*by Philippe Tamla, Florian Freund and Matthias Hemmje*

*by Leonardo Enrico Schimmelpfeng and Vania Ribas Ulbricht*

*by Rui Silva, Ricardo Rodrigues and Carmem Leal*

Threats Arising from Software Gamification *by Lucio Gros and Cécile van de Leemput*

About Operational Game Scenario Modeling

*by Vasiliy Shevchenko*

for Effective Text Retrieval

and Design Thinking Strategies

Based Learning
