*The Role of Gamification in Software Development Lifecycle*

research might also contain information about the possible adverse impact of this tool. Consequently, it should be stated that this is a non-exhaustive integrative literature review. Furthermore, since the gamification contexts (Health Care, Enterprise, etc.) and the methodologies vary between the selected studies, caution is required when comparing their results and when reaching conclusions about them. This last point argues in favour of deploying future research endeavours to define and design a united framework so as to evaluate gamification outcomes [26].

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