*3.2.1 Impact on the material requirements for organising workshops*

The computerisation of gaming systems has a significant impact on the technical and computer equipment required to organise a workshop. Some systems require equipment that cannot be transported; in these cases, face-to-face game sessions are held in a dedicated room. This is the case, for example, for games that use specially designed interactive tables. This transport constraint does not apply to online computerised gaming simulation which we do not discuss further in this chapter.

When the game is played face-to-face, the computer tools and equipment are such that all the required gaming kit can now be transported in a wheeled suitcase. For example, the LittoSIM game kit comprises several computer terminals, a video projector and a computer server, all of which can be used to organise game sessions involving several teams, each with a dedicated computer terminal and different projection areas [10]. The downside is the installation time (positioning and connecting the equipment and starting the software applications), which takes longer the more computer hardware there is. However, although the installation time can be significant, setting up the simulation is in principle fairly straightforward compared with a non-computerised game. Setting up the non-computerised simulation involves positioning the board and arranging all the game-playing components before the game can begin. For example, the Maritime Spatial Planning board game [31], setting up all the materials takes a good hour.
